use video scaling instead of NPB luminance & new ABL (#4798)
* updated color scaling to preserve hue at low brightness resulting in much better colors * replace NPBlg with NPB, moved brightness scaling to bus manager * improved gamma table calculation: fixed mismatch in inverting gamma table calculation: inversion should now be as good as it gets * code cleanup, fixed gamma being applied in unnecessary places Improvements to ABL handling: - removed strip level handling, ist now all done on bus level - limiter now respects pixel mapping - proper handling of white channel - improved current estimation - current is now always correctly reported to UI - minimal FPS impact if the ABL is not limiting but slighly higher impact for global ABL limit due to double-scaling - moved brightness scaling to BusDigital - created new header file colors.h to be able to access color functions in bus-manager. - updated colo_fade() with better video scaling to preserve hue's at low brightness - added IRAM_ATTR to color_fade (negligible speed impact when compared to inline and benefits other functions) - added IRAM_ATTR to color_blend as it is used a lot throughout the code, did not test speed impact but adding it to color_fade made it almost on-par with an inlined function Additional changes: - fixes for properly handling `scaledBri()` (by @blazoncek) - also use bit-shift instead of division in blending for ESP8266 - improvements for faster "softlight" calculation in blending - changed some variables to uint8_t to maybe let the compiler optimize better, uint8_t can be faster if read, store and set are all done in uint8_t, which is the case in the ones I changed - various minor code formatting changes
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@@ -194,6 +194,7 @@ using PSRAMDynamicJsonDocument = BasicJsonDocument<PSRAM_Allocator>;
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#include "fcn_declare.h"
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#include "NodeStruct.h"
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#include "pin_manager.h"
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#include "colors.h"
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#include "bus_manager.h"
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#include "FX.h"
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