|
|
|
|
@@ -114,12 +114,12 @@ uint16_t blink(uint32_t color1, uint32_t color2, bool strobe, bool do_palette) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* Normal blinking. 50% on/off time.
|
|
|
|
|
* Normal blinking. Intensity sets duty cycle.
|
|
|
|
|
*/
|
|
|
|
|
uint16_t mode_blink(void) {
|
|
|
|
|
return blink(SEGCOLOR(0), SEGCOLOR(1), false, true);
|
|
|
|
|
}
|
|
|
|
|
static const char _data_FX_MODE_BLINK[] PROGMEM = "Blink@!,;!,!,;!;1d";
|
|
|
|
|
static const char _data_FX_MODE_BLINK[] PROGMEM = "Blink@!,Duty cycle;!,!,;!;1d";
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
@@ -7294,6 +7294,7 @@ void WS2812FX::setupEffectData() {
|
|
|
|
|
_modeData.push_back(_data_RESERVED);
|
|
|
|
|
}
|
|
|
|
|
// now replace all pre-allocated effects
|
|
|
|
|
// --- 1D non-audio effects ---
|
|
|
|
|
addEffect(FX_MODE_BLINK, &mode_blink, _data_FX_MODE_BLINK);
|
|
|
|
|
addEffect(FX_MODE_COLOR_WIPE, &mode_color_wipe, _data_FX_MODE_COLOR_WIPE);
|
|
|
|
|
addEffect(FX_MODE_COLOR_WIPE_RANDOM, &mode_color_wipe_random, _data_FX_MODE_COLOR_WIPE_RANDOM);
|
|
|
|
|
@@ -7411,18 +7412,28 @@ void WS2812FX::setupEffectData() {
|
|
|
|
|
addEffect(FX_MODE_BLENDS, &mode_blends, _data_FX_MODE_BLENDS);
|
|
|
|
|
addEffect(FX_MODE_TV_SIMULATOR, &mode_tv_simulator, _data_FX_MODE_TV_SIMULATOR);
|
|
|
|
|
addEffect(FX_MODE_DYNAMIC_SMOOTH, &mode_dynamic_smooth, _data_FX_MODE_DYNAMIC_SMOOTH);
|
|
|
|
|
#ifndef WLED_DISABLE_2D
|
|
|
|
|
|
|
|
|
|
// --- 2D non-audio effects ---
|
|
|
|
|
#ifndef WLED_DISABLE_2D
|
|
|
|
|
addEffect(FX_MODE_2DSPACESHIPS, &mode_2Dspaceships, _data_FX_MODE_2DSPACESHIPS);
|
|
|
|
|
addEffect(FX_MODE_2DCRAZYBEES, &mode_2Dcrazybees, _data_FX_MODE_2DCRAZYBEES);
|
|
|
|
|
addEffect(FX_MODE_2DGHOSTRIDER, &mode_2Dghostrider, _data_FX_MODE_2DGHOSTRIDER);
|
|
|
|
|
addEffect(FX_MODE_2DBLOBS, &mode_2Dfloatingblobs, _data_FX_MODE_2DBLOBS);
|
|
|
|
|
addEffect(FX_MODE_2DSCROLLTEXT, &mode_2Dscrollingtext, _data_FX_MODE_2DSCROLLTEXT);
|
|
|
|
|
addEffect(FX_MODE_2DDRIFTROSE, &mode_2Ddriftrose, _data_FX_MODE_2DDRIFTROSE);
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef USERMOD_AUDIOREACTIVE
|
|
|
|
|
#ifndef WLED_DISABLE_2D
|
|
|
|
|
addEffect(FX_MODE_2DJULIA, &mode_2DJulia, _data_FX_MODE_2DJULIA);
|
|
|
|
|
addEffect(FX_MODE_2DBLACKHOLE, &mode_2DBlackHole, _data_FX_MODE_2DBLACKHOLE);
|
|
|
|
|
addEffect(FX_MODE_2DDNASPIRAL, &mode_2DDNASpiral, _data_FX_MODE_2DDNASPIRAL);
|
|
|
|
|
addEffect(FX_MODE_2DHIPHOTIC, &mode_2DHiphotic, _data_FX_MODE_2DHIPHOTIC);
|
|
|
|
|
addEffect(FX_MODE_2DPLASMABALL, &mode_2DPlasmaball, _data_FX_MODE_2DPLASMABALL);
|
|
|
|
|
addEffect(FX_MODE_2DSINDOTS, &mode_2DSindots, _data_FX_MODE_2DSINDOTS);
|
|
|
|
|
addEffect(FX_MODE_2DFRIZZLES, &mode_2DFrizzles, _data_FX_MODE_2DFRIZZLES);
|
|
|
|
|
addEffect(FX_MODE_2DLISSAJOUS, &mode_2DLissajous, _data_FX_MODE_2DLISSAJOUS);
|
|
|
|
|
addEffect(FX_MODE_2DPOLARLIGHTS, &mode_2DPolarLights, _data_FX_MODE_2DPOLARLIGHTS);
|
|
|
|
|
addEffect(FX_MODE_2DTARTAN, &mode_2Dtartan, _data_FX_MODE_2DTARTAN);
|
|
|
|
|
addEffect(FX_MODE_2DGAMEOFLIFE, &mode_2Dgameoflife, _data_FX_MODE_2DGAMEOFLIFE);
|
|
|
|
|
addEffect(FX_MODE_2DJULIA, &mode_2DJulia, _data_FX_MODE_2DJULIA);
|
|
|
|
|
addEffect(FX_MODE_2DCOLOREDBURSTS, &mode_2DColoredBursts, _data_FX_MODE_2DCOLOREDBURSTS);
|
|
|
|
|
addEffect(FX_MODE_2DSUNRADIATION, &mode_2DSunradiation, _data_FX_MODE_2DSUNRADIATION);
|
|
|
|
|
addEffect(FX_MODE_2DNOISE, &mode_2Dnoise, _data_FX_MODE_2DNOISE);
|
|
|
|
|
addEffect(FX_MODE_2DFIRENOISE, &mode_2Dfirenoise, _data_FX_MODE_2DFIRENOISE);
|
|
|
|
|
addEffect(FX_MODE_2DSQUAREDSWIRL, &mode_2Dsquaredswirl, _data_FX_MODE_2DSQUAREDSWIRL);
|
|
|
|
|
@@ -7430,106 +7441,59 @@ void WS2812FX::setupEffectData() {
|
|
|
|
|
addEffect(FX_MODE_2DMATRIX, &mode_2Dmatrix, _data_FX_MODE_2DMATRIX);
|
|
|
|
|
addEffect(FX_MODE_2DMETABALLS, &mode_2Dmetaballs, _data_FX_MODE_2DMETABALLS);
|
|
|
|
|
addEffect(FX_MODE_2DPULSER, &mode_2DPulser, _data_FX_MODE_2DPULSER);
|
|
|
|
|
addEffect(FX_MODE_2DSUNRADIATION, &mode_2DSunradiation, _data_FX_MODE_2DSUNRADIATION);
|
|
|
|
|
addEffect(FX_MODE_2DDRIFT, &mode_2DDrift, _data_FX_MODE_2DDRIFT);
|
|
|
|
|
|
|
|
|
|
// --- 2D audio effects ---
|
|
|
|
|
#ifndef WLED_DISABLE_AUDIO
|
|
|
|
|
addEffect(FX_MODE_2DWAVERLY, &mode_2DWaverly, _data_FX_MODE_2DWAVERLY);
|
|
|
|
|
#endif
|
|
|
|
|
addEffect(FX_MODE_2DDRIFT, &mode_2DDrift, _data_FX_MODE_2DDRIFT);
|
|
|
|
|
addEffect(FX_MODE_2DCOLOREDBURSTS, &mode_2DColoredBursts, _data_FX_MODE_2DCOLOREDBURSTS);
|
|
|
|
|
addEffect(FX_MODE_2DTARTAN, &mode_2Dtartan, _data_FX_MODE_2DTARTAN);
|
|
|
|
|
addEffect(FX_MODE_2DPOLARLIGHTS, &mode_2DPolarLights, _data_FX_MODE_2DPOLARLIGHTS);
|
|
|
|
|
#ifndef WLED_DISABLE_AUDIO
|
|
|
|
|
addEffect(FX_MODE_2DSWIRL, &mode_2DSwirl, _data_FX_MODE_2DSWIRL);
|
|
|
|
|
#endif
|
|
|
|
|
addEffect(FX_MODE_2DLISSAJOUS, &mode_2DLissajous, _data_FX_MODE_2DLISSAJOUS);
|
|
|
|
|
addEffect(FX_MODE_2DFRIZZLES, &mode_2DFrizzles, _data_FX_MODE_2DFRIZZLES);
|
|
|
|
|
addEffect(FX_MODE_2DPLASMABALL, &mode_2DPlasmaball, _data_FX_MODE_2DPLASMABALL);
|
|
|
|
|
addEffect(FX_MODE_2DHIPHOTIC, &mode_2DHiphotic, _data_FX_MODE_2DHIPHOTIC);
|
|
|
|
|
addEffect(FX_MODE_2DSINDOTS, &mode_2DSindots, _data_FX_MODE_2DSINDOTS);
|
|
|
|
|
addEffect(FX_MODE_2DDNASPIRAL, &mode_2DDNASpiral, _data_FX_MODE_2DDNASPIRAL);
|
|
|
|
|
addEffect(FX_MODE_2DBLACKHOLE, &mode_2DBlackHole, _data_FX_MODE_2DBLACKHOLE);
|
|
|
|
|
#ifndef WLED_DISABLE_AUDIO
|
|
|
|
|
addEffect(FX_MODE_2DAKEMI, &mode_2DAkemi, _data_FX_MODE_2DAKEMI);
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
#ifndef WLED_DISABLE_AUDIO
|
|
|
|
|
#endif // WLED_DISABLE_2D
|
|
|
|
|
|
|
|
|
|
#ifndef WLED_DISABLE_AUDIO
|
|
|
|
|
// --- 1D audio effects ---
|
|
|
|
|
addEffect(FX_MODE_PIXELWAVE, &mode_pixelwave, _data_FX_MODE_PIXELWAVE);
|
|
|
|
|
addEffect(FX_MODE_JUGGLES, &mode_juggles, _data_FX_MODE_JUGGLES);
|
|
|
|
|
addEffect(FX_MODE_MATRIPIX, &mode_matripix, _data_FX_MODE_MATRIPIX);
|
|
|
|
|
addEffect(FX_MODE_GRAVCENTER, &mode_gravcenter, _data_FX_MODE_GRAVCENTER);
|
|
|
|
|
addEffect(FX_MODE_GRAVCENTRIC, &mode_gravcentric, _data_FX_MODE_GRAVCENTRIC);
|
|
|
|
|
addEffect(FX_MODE_GRAVIMETER, &mode_gravimeter, _data_FX_MODE_GRAVIMETER);
|
|
|
|
|
addEffect(FX_MODE_PLASMOID, &mode_plasmoid, _data_FX_MODE_PLASMOID);
|
|
|
|
|
addEffect(FX_MODE_PUDDLES, &mode_puddles, _data_FX_MODE_PUDDLES);
|
|
|
|
|
addEffect(FX_MODE_PUDDLEPEAK, &mode_puddlepeak, _data_FX_MODE_PUDDLEPEAK);
|
|
|
|
|
addEffect(FX_MODE_RIPPLEPEAK, &mode_ripplepeak, _data_FX_MODE_RIPPLEPEAK);
|
|
|
|
|
addEffect(FX_MODE_MIDNOISE, &mode_midnoise, _data_FX_MODE_MIDNOISE);
|
|
|
|
|
addEffect(FX_MODE_NOISEMETER, &mode_noisemeter, _data_FX_MODE_NOISEMETER);
|
|
|
|
|
addEffect(FX_MODE_NOISEFIRE, &mode_noisefire, _data_FX_MODE_NOISEFIRE);
|
|
|
|
|
#endif
|
|
|
|
|
#else
|
|
|
|
|
// WLED-SR
|
|
|
|
|
addEffect(FX_MODE_PUDDLEPEAK, &mode_puddlepeak, _data_FX_MODE_PUDDLEPEAK);
|
|
|
|
|
addEffect(FX_MODE_RIPPLEPEAK, &mode_ripplepeak, _data_FX_MODE_RIPPLEPEAK);
|
|
|
|
|
addEffect(FX_MODE_GRAVCENTER, &mode_gravcenter, _data_FX_MODE_GRAVCENTER);
|
|
|
|
|
addEffect(FX_MODE_GRAVCENTRIC, &mode_gravcentric, _data_FX_MODE_GRAVCENTRIC);
|
|
|
|
|
#endif // WLED_DISABLE_AUDIO
|
|
|
|
|
|
|
|
|
|
#ifdef USERMOD_AUDIOREACTIVE
|
|
|
|
|
// --- WLED-SR audio reactive usermod only effects ---
|
|
|
|
|
#ifdef WLED_DISABLE_AUDIO
|
|
|
|
|
#error Incompatible options: WLED_DISABLE_AUDIO and USERMOD_AUDIOREACTIVE
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef WLED_DISABLE_2D
|
|
|
|
|
#error AUDIOREACTIVE requires 2D support.
|
|
|
|
|
#error AUDIOREACTIVE usermod requires 2D support.
|
|
|
|
|
#endif
|
|
|
|
|
addEffect(FX_MODE_2DJULIA, &mode_2DJulia, _data_FX_MODE_2DJULIA);
|
|
|
|
|
addEffect(FX_MODE_2DGAMEOFLIFE, &mode_2Dgameoflife, _data_FX_MODE_2DGAMEOFLIFE);
|
|
|
|
|
addEffect(FX_MODE_PIXELS, &mode_pixels, _data_FX_MODE_PIXELS);
|
|
|
|
|
addEffect(FX_MODE_PIXELWAVE, &mode_pixelwave, _data_FX_MODE_PIXELWAVE);
|
|
|
|
|
addEffect(FX_MODE_JUGGLES, &mode_juggles, _data_FX_MODE_JUGGLES);
|
|
|
|
|
addEffect(FX_MODE_MATRIPIX, &mode_matripix, _data_FX_MODE_MATRIPIX);
|
|
|
|
|
addEffect(FX_MODE_GRAVIMETER, &mode_gravimeter, _data_FX_MODE_GRAVIMETER);
|
|
|
|
|
addEffect(FX_MODE_PLASMOID, &mode_plasmoid, _data_FX_MODE_PLASMOID);
|
|
|
|
|
addEffect(FX_MODE_PUDDLES, &mode_puddles, _data_FX_MODE_PUDDLES);
|
|
|
|
|
addEffect(FX_MODE_MIDNOISE, &mode_midnoise, _data_FX_MODE_MIDNOISE);
|
|
|
|
|
addEffect(FX_MODE_NOISEMETER, &mode_noisemeter, _data_FX_MODE_NOISEMETER);
|
|
|
|
|
addEffect(FX_MODE_FREQWAVE, &mode_freqwave, _data_FX_MODE_FREQWAVE);
|
|
|
|
|
addEffect(FX_MODE_FREQMATRIX, &mode_freqmatrix, _data_FX_MODE_FREQMATRIX);
|
|
|
|
|
addEffect(FX_MODE_2DGEQ, &mode_2DGEQ, _data_FX_MODE_2DGEQ);
|
|
|
|
|
addEffect(FX_MODE_WATERFALL, &mode_waterfall, _data_FX_MODE_WATERFALL);
|
|
|
|
|
addEffect(FX_MODE_FREQPIXELS, &mode_freqpixels, _data_FX_MODE_FREQPIXELS);
|
|
|
|
|
addEffect(FX_MODE_NOISEFIRE, &mode_noisefire, _data_FX_MODE_NOISEFIRE);
|
|
|
|
|
addEffect(FX_MODE_PUDDLEPEAK, &mode_puddlepeak, _data_FX_MODE_PUDDLEPEAK);
|
|
|
|
|
addEffect(FX_MODE_NOISEMOVE, &mode_noisemove, _data_FX_MODE_NOISEMOVE);
|
|
|
|
|
addEffect(FX_MODE_2DNOISE, &mode_2Dnoise, _data_FX_MODE_2DNOISE);
|
|
|
|
|
//addEffect(FX_MODE_PERLINMOVE, &mode_perlinmove, _data_FX_MODE_PERLINMOVE);
|
|
|
|
|
addEffect(FX_MODE_RIPPLEPEAK, &mode_ripplepeak, _data_FX_MODE_RIPPLEPEAK);
|
|
|
|
|
addEffect(FX_MODE_2DFIRENOISE, &mode_2Dfirenoise, _data_FX_MODE_2DFIRENOISE);
|
|
|
|
|
addEffect(FX_MODE_2DSQUAREDSWIRL, &mode_2Dsquaredswirl, _data_FX_MODE_2DSQUAREDSWIRL);
|
|
|
|
|
//addEffect(FX_MODE_2DFIRE2012, &mode_2Dfire2012, _data_RESERVED);
|
|
|
|
|
addEffect(FX_MODE_2DDNA, &mode_2Ddna, _data_FX_MODE_2DDNA);
|
|
|
|
|
addEffect(FX_MODE_2DMATRIX, &mode_2Dmatrix, _data_FX_MODE_2DMATRIX);
|
|
|
|
|
addEffect(FX_MODE_2DMETABALLS, &mode_2Dmetaballs, _data_FX_MODE_2DMETABALLS);
|
|
|
|
|
addEffect(FX_MODE_FREQMAP, &mode_freqmap, _data_FX_MODE_FREQMAP);
|
|
|
|
|
addEffect(FX_MODE_GRAVCENTER, &mode_gravcenter, _data_FX_MODE_GRAVCENTER);
|
|
|
|
|
addEffect(FX_MODE_GRAVCENTRIC, &mode_gravcentric, _data_FX_MODE_GRAVCENTRIC);
|
|
|
|
|
addEffect(FX_MODE_GRAVFREQ, &mode_gravfreq, _data_FX_MODE_GRAVFREQ);
|
|
|
|
|
addEffect(FX_MODE_DJLIGHT, &mode_DJLight, _data_FX_MODE_DJLIGHT);
|
|
|
|
|
addEffect(FX_MODE_2DFUNKYPLANK, &mode_2DFunkyPlank, _data_FX_MODE_2DFUNKYPLANK);
|
|
|
|
|
//addEffect(FX_MODE_2DCENTERBARS, &mode_2DCenterBars, _data_FX_MODE_2DCENTERBARS);
|
|
|
|
|
addEffect(FX_MODE_2DPULSER, &mode_2DPulser, _data_FX_MODE_2DPULSER);
|
|
|
|
|
addEffect(FX_MODE_BLURZ, &mode_blurz, _data_FX_MODE_BLURZ);
|
|
|
|
|
addEffect(FX_MODE_2DSUNRADIATION, &mode_2DSunradiation, _data_FX_MODE_2DSUNRADIATION);
|
|
|
|
|
addEffect(FX_MODE_2DWAVERLY, &mode_2DWaverly, _data_FX_MODE_2DWAVERLY);
|
|
|
|
|
addEffect(FX_MODE_2DDRIFT, &mode_2DDrift, _data_FX_MODE_2DDRIFT);
|
|
|
|
|
addEffect(FX_MODE_2DCOLOREDBURSTS, &mode_2DColoredBursts, _data_FX_MODE_2DCOLOREDBURSTS);
|
|
|
|
|
addEffect(FX_MODE_2DTARTAN, &mode_2Dtartan, _data_FX_MODE_2DTARTAN);
|
|
|
|
|
addEffect(FX_MODE_2DPOLARLIGHTS, &mode_2DPolarLights, _data_FX_MODE_2DPOLARLIGHTS);
|
|
|
|
|
addEffect(FX_MODE_2DSWIRL, &mode_2DSwirl, _data_FX_MODE_2DSWIRL);
|
|
|
|
|
addEffect(FX_MODE_2DLISSAJOUS, &mode_2DLissajous, _data_FX_MODE_2DLISSAJOUS);
|
|
|
|
|
addEffect(FX_MODE_2DFRIZZLES, &mode_2DFrizzles, _data_FX_MODE_2DFRIZZLES);
|
|
|
|
|
addEffect(FX_MODE_2DPLASMABALL, &mode_2DPlasmaball, _data_FX_MODE_2DPLASMABALL);
|
|
|
|
|
//addEffect(FX_MODE_FLOWSTRIPE, &mode_FlowStripe, _data_FX_MODE_FLOWSTRIPE);
|
|
|
|
|
addEffect(FX_MODE_2DHIPHOTIC, &mode_2DHiphotic, _data_FX_MODE_2DHIPHOTIC);
|
|
|
|
|
addEffect(FX_MODE_2DSINDOTS, &mode_2DSindots, _data_FX_MODE_2DSINDOTS);
|
|
|
|
|
addEffect(FX_MODE_2DDNASPIRAL, &mode_2DDNASpiral, _data_FX_MODE_2DDNASPIRAL);
|
|
|
|
|
addEffect(FX_MODE_2DBLACKHOLE, &mode_2DBlackHole, _data_FX_MODE_2DBLACKHOLE);
|
|
|
|
|
//addEffect(FX_MODE_WAVESINS, &mode_wavesins, _data_FX_MODE_WAVESINS);
|
|
|
|
|
addEffect(FX_MODE_ROCKTAVES, &mode_rocktaves, _data_FX_MODE_ROCKTAVES);
|
|
|
|
|
addEffect(FX_MODE_2DAKEMI, &mode_2DAkemi, _data_FX_MODE_2DAKEMI);
|
|
|
|
|
//addEffect(FX_MODE_CUSTOMEFFECT, &mode_customEffect, _data_FX_MODE_CUSTOMEFFECT); //WLEDSR Custom Effects
|
|
|
|
|
#endif // USERMOD_AUDIOREACTIVE
|
|
|
|
|
}
|
|
|
|
|
|