Commit Graph

439 Commits

Author SHA1 Message Date
Blaž Kristan
a65f97ac75 Merge branch 'main' into blending-styles 2025-01-14 22:39:20 +01:00
Damian Schneider
07cc3aa5c0 FX improvements and cleanup (#4145)
Improvements & merges of FX

- Scrolling Text: Gradient Palette support added
- Waving Cell: Improved with higher temporal resolution (smoother at lower speeds) and added additional mode setting and optional blurring
- Julia: added blur option
- Squared Swirl: added fade option

- Added smearing option to:
    - DNA
    - DNA Spiral
    - Drift
    - Drift Rose
    - Crazy Bees
    - Ripple
    - Colored Bursts
    - Frizzles
    - Lissajous
    - Sindots
    - Spaceships

- Added palette support to:
    - Crazy Bees
    - Polar Lights
    - Drift Rose

- Changed default palette handling (no more special treatment for some FX)
- Merged puddles and puddlepeak
- Merged Gravcenter, Gravcentric, Gravfreq and Gravimeter (saves 1.2k of flash)
- Merged meteor and meteor smooth
- Renamed police_base into mode_two_dots as that was just an alias
- Added 'Traffic Light' palette (originally defined in Polar Lights FX)
-  Firenoise: removed local palette, use fire palette -> slight change in looks (+bugfix)
- Some code cleanup (removed unused / commented stuff)
- Moved dev info for AR to the top so ist easier to find as a reference, also added link to KB there
2024-12-20 14:13:53 +01:00
Damian Schneider
cae98451e3 Merge remote-tracking branch 'upstream/main' into 0_15__speed_improvements 2024-12-20 09:12:01 +01:00
Damian Schneider
3261c5b071 replaced repeated progress() calculation calls with a variable (#4256)
progress() is called in setPixelColor(), calculating the transition progress for each pixel. Replaced that call with an inline function to get the new segment variable.
The progress is updated in service() when handleTransition() is called.
The new variable is in a spot where padding is added, so this should not use more RAM.
Result: over 10% increase in FPS on 16x16 matrix

* removed IRAM_ATTR: `updateTransitionProgress()` is called only once per frame, no need to put it in RAM.
* changed transitionprogress to static, private variable, this is now more aligned with other variables using the same logic
* added inline: the function is only used in one place
2024-12-15 13:46:18 +01:00
netmindz
a873ca6a3e Merge pull request #4244 from MoonModules/framerate_ac015
Improved framerate control code - strip.show(), strip.service()
2024-12-04 07:48:19 +00:00
Frank
6790f8af08 Same MIN_FRAME_DELAY=3 for -C3 and -S2 2024-11-21 22:16:03 +01:00
Blaž Kristan
5c2bac4b9d Merge branch '0_15' into 0_15__speed_improvements 2024-11-09 10:53:27 +01:00
Blaž Kristan
ef1e24cec2 Bugfix & code reduction
- correctly clear segment spacing change
- renamed Segment::setUp() to Segment::setGeometry()
- removed WS2812FX::setSegment()
- removed obsolete/unfunctional word clock usermod .cpp file
2024-11-09 10:42:49 +01:00
Frank
0404ec9881 changes in response to feedback from @willmmiles
* MIN_SHOW_DELAY -> MIN_FRAME_DELAY
* allow up to 250 for target FPS
* minor cleanup
* added specific MIN_FRAME_DELAY for -S2
2024-11-07 23:15:39 +01:00
Frank
029293a086 simplify sheduler logic
* _frametime ensures that effects are not serviced too often
*  MIN_SHOW_DELAY is the minimum allowed FRAMETIME that can be requested by effects
2024-11-04 20:11:10 +01:00
Frank
cf1630a94a 0 FPS = unlimited 2024-11-04 19:49:43 +01:00
Damian Schneider
4634ace74e Added define for bitshift, removed dithering
dithering is not really needed, the FPS_MULTIPLIER is a much better option.
2024-11-04 19:33:42 +01:00
Damian Schneider
3733715184 bugfix
bitshift was still set from testing, forgot to update
2024-11-04 17:38:45 +01:00
Damian Schneider
bf37ac53a3 improved FPS calc resolution, added averaging & multiplier compileflags
Fixed point calculation for improved accuracy, dithering in debug builds only.
Averaging and optional multiplier can be set as compile flags, example for speed testing with long averaging and a 10x multiplier:

-D FPS_CALC_AVG=200
-D FPS_MULTIPLIER=10

The calculation resolution is limited (9.7bit fixed point) so values larger than 200 can hit resolution limit and get stuck before reaching the final value.

If WLED_DEBUG is defined, dithering is added to the returned value so sub-frame accuracy is possible in post-processingwithout enabling the multiplier.
2024-11-04 08:10:05 +01:00
Frank
50934e6840 adressing some review comments
* keep FRAMETIME_FIXED as a fixed value
* remove WLED_FPS_SLOW and FRAMETIME_FIXED_SLOW
* explicit test "(_targetFps != FPS_UNLIMITED)" for debug messages
* don't modify _lastServiceShow in show()
* test for "fps == FPS_UNLIMITED" explicitly, so we could pick a different
 magic number later
2024-11-02 18:16:51 +01:00
Frank
451cd4c74a Improved framerate control in strip.show(), strip.service()
* separate fps calculation (strip.show) from framerate control (strio.service)
* improved condition for early exit in strip.show
* make MIN_SHOW_DELAY depend on target fps
* strip.show consideres complete time for effect calculation + show; old code wrongly used the time between completion of last show and start of next effect drawing, causing unexpected slowdown
* add "unlimited FPS mode" for testing
* increase warning limits for "slow strip" and "slow effects"
2024-11-01 23:19:38 +01:00
Blaž Kristan
4cc2cc4ad4 Multiple fixes
- increase WLED_MAX_BUSSES for C3 (fixes #4215)
- fix for #4228
- fix for very long running effect (strip.now, strip.timebase)
- C++ API change to allow `seg.setColor().setOpacity()`
2024-10-26 15:16:11 +02:00
Christian Schwinne
e9d2182390 Re-license the WLED project from MIT to EUPL (#4194) 2024-10-16 00:07:19 +02:00
PaoloTK
488974dd3e change flag 2024-10-07 10:39:45 +02:00
PaoloTK
5975b9125f add autosegment outputs compile flag 2024-10-06 22:56:30 +02:00
Damian Schneider
a15c391e6c Improvement to setPixelColorXY and some flash optimisations
- changes to `setPixelColorXY` give an extra FPS, some checks and the loops are only done when needed, additional function call is still faster (force inlining it gives negligible speed boost but eats more flash)
- commented out the unused `boxBlur` function
- code size improvemnts (also faster) in `moveX()` and `moveY()` by only copying whats required and avoiding code duplications
- consolidated the `blur()` functions by enabling asymmetrical blur2D() to replace `blurRow` and `blurCol`
- compiler warning fixes (explicit unsigned casts)
2024-10-03 21:19:34 +02:00
Blaz Kristan
ba3a61f623 Reduced code size by:
- removing WS2812FX::setMode()
- removing WS2812FX::setColor()
- removing floating point in transition
- color handling modification in set.cpp
- replaced uint8_t with unsigned in function parameters
- inlined WS2812FX::isUpdating()
- (MAY BE BREAKING) alexa & smartnest update
2024-10-02 20:14:25 +02:00
Blaz Kristan
ee380c5377 Replace uint16_t with unsigned for segment data
swap if statements in color_fade
2024-09-30 16:35:40 +02:00
Blaz Kristan
336da25463 Private global _colorScaled 2024-09-29 14:14:07 +02:00
Damian Schneider
ffbc8c5f70 Reverting addition of bool unScale, added new improvements and fixes
- Added pre-calculation for segment brightness: stored in _segBri. The impact on FPS is not huge but measurable (~1-2FPS in my test conditions)
- Removed `bool unScaled` from `setPixelColor()` function again (it has no/minimal impact on speed but huge impact on flash usage: +850 bytes)
- Removed negative checking in `setPixelColorXY()` and replaced it with a local typecast to unsigned, saves a few instructions (tested and working)
- Changed int8_t to int in `moveX()` and `moveY()`
- Removed a few functions from IRAM as they are now not called for every pixel but only once per segment update
- Removed a `virtualWidth()` call from `ripple_base()`
- Bugfix in `mode_colortwinkle()`
2024-09-29 13:55:00 +02:00
Blaz Kristan
9114867578 Fix compiler error 2024-09-28 18:48:43 +02:00
Blaz Kristan
c842994df5 Pre-calculate virtual
- move SEGCOLOR() to Segment class
- add SEG_H, SEG_W macros
- try to speed up virtualXxxxx()
- compile warning fixes
2024-09-28 18:14:43 +02:00
Damian Schneider
7c0fe1285a updated setPixelColor() and getPixelColor() functions
uint16_t to unsigned to make it consisten throughout the hand-down.
colorFromPaletteWLED now returns uint32_t which saves the conversion to CRGB and back to uint32_t (in most uses at least).
also added (preliminary) CRGBW struct. I tried to use it in place of uint32_t colors but it adds a lot of overhead when passing the struct so reverted to uint32_t in most places.
updated a few FX to use the CRGBW struct and also cleaned some code to improve flash useage.
2024-09-28 15:26:14 +02:00
Blaz Kristan
33cf82a982 Indentations and a few optimisations
Restore addPixelColor() behaviour.
2024-09-23 18:03:17 +02:00
Damian Schneider
17d59d3337 adding initialization to vStrip, added comment on padding bytes 2024-09-22 09:02:42 +02:00
Damian Schneider
a88436c620 revert removal of adding with saturation, renamed 'fast' to 'saturate'
- blurring now uses desaturated adding: it is faster most of the times and blurring adds scaled colors so should rarely (ever?) saturate, I saw no visual difference in tests.
- formatting
2024-09-19 08:49:18 +02:00
Damian Schneider
696290527a cleanup and improved color_add()
- optimized color_add() again: now it is as fast with preserved ratio scaling than the "fast" variant was before (if no scaling is needed, it is even faster). plus it saves 250 bytes of flash
- bugfix in `color_fade()`
- removed a lot of whitespaces
2024-09-18 22:10:27 +02:00
Blaz Kristan
ce5ee65d60 Merge branch '0_15' into blending-styles 2024-09-15 11:05:16 +02:00
Blaz Kristan
a8c5bf2573 Ease IRAM 2024-09-12 15:22:37 +02:00
Blaz Kristan
1cee1c3562 Merge branch '0_15' into blending-styles 2024-09-11 17:28:48 +02:00
Blaz Kristan
eae5a74a11 color_fade bugfix
impure void remove
optimisations: hot
2024-09-11 17:14:59 +02:00
Blaž Kristan
c35e82e59f Merge branch '0_15' into pixel-dice-usermod 2024-08-18 13:20:45 +02:00
Blaz Kristan
011afd0910 Merge branch '0_15' into blending-styles 2024-08-17 15:24:20 +02:00
Blaz Kristan
8d00e4d31d Save some tiny amounts of RAM
- use `-D WLED_SAVE_RAM`
2024-08-17 15:09:41 +02:00
Blaz Kristan
cec67d8eff Const and 2D box blur
- added 2D blur
2024-08-14 22:15:48 +02:00
jdiamond
b73f049484 Clean up addEffect() changes. 2024-08-13 04:40:59 +00:00
Frank
db5e66a9b0 playing with Fire2012
* speedup: add functions to only blur rows or columns (50% faster)

* fire2012: tinkering with bur options. Vertical blur only when slider < 64 (faster); extra blur for  slider values >192 (bush burn)
2024-08-09 12:53:41 +02:00
jdiamond
96c7716d3e Added a usermod for interacting with BLE Pixels Dice. 2024-08-08 03:13:33 +00:00
Blaz Kristan
e1598a9966 Merge branch '0_15' into blending-styles 2024-08-05 16:47:25 +02:00
Blaz Kristan
e82f38e277 Tuning 2024-08-05 16:42:21 +02:00
Blaž Kristan
365c1987ed Missing clipping fix
- small speed optimisations
2024-08-01 10:24:40 +02:00
Blaz Kristan
c03422ee37 Push variants 2024-07-30 17:26:50 +02:00
Blaz Kristan
a4ac444bda Merge branch '0_15' into blending-styles 2024-06-23 14:10:43 +02:00
Blaz Kristan
d13b8c8421 Move LED_BUILTIN handling to BusManager class
- reduce max panels
2024-06-23 14:09:18 +02:00
Blaz Kristan
da484b07f5 Use transition style for palette and color change
- as requested by @willmmiles & @tkadauke
2024-06-02 21:30:44 +02:00