- Bugfixes in FX data allocation: realloc was not handled properly.
- Added *intermediate* fix for waitForIt(), see https://github.com/wled/WLED/issues/4779
- Bugfix in 1D->2D expansions: corner-expansion MUST be boundary checked as it blindly writes the max dimension
- removed some realloc(), improving fragmentation on large setups
- increased min heap constant
- ESP32 C3 has no PSRAM, it now uses default alloc functions
- also added missing UI info for "Error 7"
- using segment buffer instead of local buffer to save FX ram
- fix rendering if gamma correction is disabled
- some code cleanup
- Fix for low RAM: reduce number of particles dynamically
- updated add and scale color functions to not use references
- FPS is now more consistent and on average about 15% faster
* Added FX to copy a segment in 1D or 2D
- copies the source segment
- brightness of segment is relative to source segment
- optionally shifts the color hue, saturation and brightness
- invert, transpose, mirror work
- if source or targets do not match in size, smallest size is copied
- unused pixels fade to black (allows overlapping segments)
- if invalid source ID is set, segment just fades to black
- added a rgb2hsv conversion function as the fastled variant is inaccurate and buggy
- 1D to 2D and vice versa are supported
* enhancement & bugfixes in scrolling text
- function now evaluates full string: allows custom text plus multiple tokens in any order
- fixed evaluation order to prevent early exit(s)
- fixed day strings (argument must be weekday() )
the compilation fails with tons of errors if you try to compile using WLED_DISABLE_2D
"message": "enclosing class of constexpr non-static member function 'bool Segment::is2D() const' is not a literal type",
"LineNumber": 766,
Particle System depends on linear brightness distribution, gamma corrected values are non-linear.
- added invers gamma table
- reversing gamma after brightness distribution makes it linear once again
- fixed "jumpyness" by improving offset calculation resolution
- added palette support
- added two rendering modes for use with palette: one uses hue-mapping, one uses brightness mapping
- added alternate animation mode (from initial source)
- extended scaling: zoom checkmark (depends on matrix size)