Reverting addition of bool unScale, added new improvements and fixes

- Added pre-calculation for segment brightness: stored in _segBri. The impact on FPS is not huge but measurable (~1-2FPS in my test conditions)
- Removed `bool unScaled` from `setPixelColor()` function again (it has no/minimal impact on speed but huge impact on flash usage: +850 bytes)
- Removed negative checking in `setPixelColorXY()` and replaced it with a local typecast to unsigned, saves a few instructions (tested and working)
- Changed int8_t to int in `moveX()` and `moveY()`
- Removed a few functions from IRAM as they are now not called for every pixel but only once per segment update
- Removed a `virtualWidth()` call from `ripple_base()`
- Bugfix in `mode_colortwinkle()`
This commit is contained in:
Damian Schneider
2024-09-29 13:55:00 +02:00
parent 9114867578
commit ffbc8c5f70
4 changed files with 55 additions and 62 deletions

View File

@@ -420,8 +420,8 @@ typedef struct Segment {
};
uint16_t _dataLen;
static uint16_t _usedSegmentData;
static unsigned _vLength; // 1D dimension used for current effect
static uint8_t _segBri; // Current brightness of segment
static unsigned _vLength; // 1D dimension used for current effect
static unsigned _vWidth, _vHeight; // 2D dimensions used for current effect
static uint32_t _currentColors[NUM_COLORS]; // colors used for current effect
static CRGBPalette16 _currentPalette; // palette used for current effect (includes transition, used in color_from_palette())
@@ -546,7 +546,7 @@ typedef struct Segment {
inline static unsigned vHeight() { return Segment::_vHeight; }
inline static uint32_t getCurrentColor(unsigned i) { return Segment::_currentColors[i]; } // { return i < 3 ? Segment::_currentColors[i] : 0; }
inline static const CRGBPalette16 &getCurrentPalette() { return Segment::_currentPalette; }
inline static uint8_t getCurrentBrightness() { return Segment::_segBri; }
static void handleRandomPalette();
void beginDraw(); // set up parameters for current effect
@@ -589,8 +589,8 @@ typedef struct Segment {
// 1D strip
[[gnu::hot]] uint16_t virtualLength() const;
[[gnu::hot]] void setPixelColor(int n, uint32_t c, bool unScaled = true); // set relative pixel within segment with color
inline void setPixelColor(unsigned n, uint32_t c, bool unScaled = true) { setPixelColor(int(n), c, unScaled); }
[[gnu::hot]] void setPixelColor(int n, uint32_t c); // set relative pixel within segment with color
inline void setPixelColor(unsigned n, uint32_t c) { setPixelColor(int(n), c); }
inline void setPixelColor(int n, byte r, byte g, byte b, byte w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); }
inline void setPixelColor(int n, CRGB c) { setPixelColor(n, RGBW32(c.r,c.g,c.b,0)); }
#ifdef WLED_USE_AA_PIXELS
@@ -629,8 +629,8 @@ typedef struct Segment {
uint16_t nrOfVStrips() const; // returns number of virtual vertical strips in 2D matrix (used to expand 1D effects into 2D)
#ifndef WLED_DISABLE_2D
[[gnu::hot]] uint16_t XY(int x, int y); // support function to get relative index within segment
[[gnu::hot]] void setPixelColorXY(int x, int y, uint32_t c, bool unScaled = true); // set relative pixel within segment with color
inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c, bool unScaled = true) { setPixelColorXY(int(x), int(y), c, unScaled); }
[[gnu::hot]] void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color
inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); }
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); }
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
inline void setPixelColorXY(unsigned x, unsigned y, CRGB c) { setPixelColorXY(int(x), int(y), RGBW32(c.r,c.g,c.b,0)); }
@@ -651,8 +651,8 @@ typedef struct Segment {
void blur2D(uint8_t blur_amount, bool smear = false);
void blurRow(int row, fract8 blur_amount, bool smear = false);
void blurCol(int col, fract8 blur_amount, bool smear = false);
void moveX(int8_t delta, bool wrap = false);
void moveY(int8_t delta, bool wrap = false);
void moveX(int delta, bool wrap = false);
void moveY(int delta, bool wrap = false);
void move(uint8_t dir, uint8_t delta, bool wrap = false);
void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, uint32_t c, bool soft = false);
inline void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c, bool soft = false) { drawCircle(cx, cy, radius, RGBW32(c.r,c.g,c.b,0), soft); }
@@ -668,8 +668,8 @@ typedef struct Segment {
inline void fill_solid(CRGB c) { fill(RGBW32(c.r,c.g,c.b,0)); }
#else
inline uint16_t XY(int x, int y) { return x; }
inline void setPixelColorXY(int x, int y, uint32_t c, bool unScaled = true) { setPixelColor(x, c, unScaled); }
inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c, bool unScaled = true) { setPixelColor(int(x), c, unScaled); }
inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColor(int(x), c); }
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
inline void setPixelColorXY(unsigned x, unsigned y, CRGB c) { setPixelColor(int(x), RGBW32(c.r,c.g,c.b,0)); }
@@ -689,8 +689,8 @@ typedef struct Segment {
inline void blur2D(uint8_t blur_amount, bool smear = false) {}
inline void blurRow(int row, fract8 blur_amount, bool smear = false) {}
inline void blurCol(int col, fract8 blur_amount, bool smear = false) {}
inline void moveX(int8_t delta, bool wrap = false) {}
inline void moveY(int8_t delta, bool wrap = false) {}
inline void moveX(int delta, bool wrap = false) {}
inline void moveY(int delta, bool wrap = false) {}
inline void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
inline void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, uint32_t c, bool soft = false) {}
inline void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c, bool soft = false) {}