Index under- shooting.
Fix for arc 1D to 2D mapping. UI segment 2D mapping fix. Watchdog reposition & flicker reduction.
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@@ -219,6 +219,7 @@ void WLED::loop()
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#if WLED_WATCHDOG_TIMEOUT > 0
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// we finished our mainloop, reset the watchdog timer
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if (!strip.isUpdating())
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#ifdef ARDUINO_ARCH_ESP32
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esp_task_wdt_reset();
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#else
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@@ -280,8 +281,6 @@ void WLED::setup()
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DEBUG_PRINT(F("heap "));
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DEBUG_PRINTLN(ESP.getFreeHeap());
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enableWatchdog();
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLED_USE_PSRAM)
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if (psramFound()) {
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// GPIO16/GPIO17 reserved for SPI RAM
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@@ -406,6 +405,8 @@ void WLED::setup()
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// HTTP server page init
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initServer();
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enableWatchdog();
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLED_DISABLE_BROWNOUT_DET)
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WRITE_PERI_REG(RTC_CNTL_BROWN_OUT_REG, 1); //enable brownout detector
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#endif
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