Optimisations.
This commit is contained in:
@@ -73,6 +73,7 @@
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///////////////////////////////////////////////////////////////////////////////
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// Segment class implementation
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///////////////////////////////////////////////////////////////////////////////
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uint16_t Segment::_usedSegmentData = 0U; // amount of RAM all segments use for their data[]
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Segment::Segment(const Segment &orig) {
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DEBUG_PRINTLN(F("-- Segment duplicated --"));
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@@ -138,11 +139,10 @@ Segment& Segment::operator= (Segment &&orig) noexcept {
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return *this;
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}
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bool Segment::allocateData(uint16_t len) {
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bool Segment::allocateData(size_t len) {
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if (data && _dataLen == len) return true; //already allocated
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deallocateData();
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// TODO: move out to WS2812FX class: for (seg : _segments) sum += seg.dataSize();
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if (strip.getUsedSegmentData() + len > MAX_SEGMENT_DATA) return false; //not enough memory
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if (Segment::getUsedSegmentData() + len > MAX_SEGMENT_DATA) return false; //not enough memory
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// if possible use SPI RAM on ESP32
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#if defined(ARDUINO_ARCH_ESP32) && defined(WLED_USE_PSRAM)
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if (psramFound())
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@@ -151,7 +151,7 @@ bool Segment::allocateData(uint16_t len) {
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#endif
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data = (byte*) malloc(len);
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if (!data) return false; //allocation failed
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strip.addUsedSegmentData(len); // TODO: move out to WS2812FX class: for (seg : _segments) sum += seg.dataSize();
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Segment::addUsedSegmentData(len);
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_dataLen = len;
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memset(data, 0, len);
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DEBUG_PRINTF("-- Allocated data %p (%d)\n", data, (int)len);
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@@ -159,13 +159,12 @@ bool Segment::allocateData(uint16_t len) {
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}
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void Segment::deallocateData() {
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// NOTE: deallocating data sometimes produces corrupt heap.
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if (!data) return;
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DEBUG_PRINTF("-- Deallocating data: %p (%d)\n", data, (int)_dataLen);
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free(data);
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DEBUG_PRINTLN(F("-- Data freed."));
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data = nullptr;
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strip.addUsedSegmentData(-(int16_t)_dataLen); // TODO: move out to WS2812FX class: for (seg : _segments) sum -= seg.dataSize();
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Segment::addUsedSegmentData(-_dataLen);
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_dataLen = 0;
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DEBUG_PRINTLN(F("-- Dealocated data."));
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}
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@@ -216,16 +215,20 @@ uint16_t Segment::progress() { //transition progression between 0-65535
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}
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uint8_t Segment::currentBri(uint8_t briNew, bool useCct) {
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//if (!_t) return (useCct) ? cct : opacity;
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//if (_t) {
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if (getOption(SEG_OPTION_TRANSITIONAL)) {
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uint32_t prog = progress() + 1;
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if (useCct) return ((briNew * prog) + /*_t->*/_cctT * (0x10000 - prog)) >> 16;
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else return ((briNew * prog) + /*_t->*/_briT * (0x10000 - prog)) >> 16;
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} else {
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return (useCct) ? cct : (getOption(SEG_OPTION_ON) ? opacity : 0);
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return briNew;
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}
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}
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uint32_t Segment::currentColor(uint8_t slot, uint32_t colorNew) {
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return getOption(SEG_OPTION_TRANSITIONAL) /*&& _t*/ ? color_blend(/*_t->*/_colorT[slot], colorNew, progress(), true) : colorNew;
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}
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CRGBPalette16 &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
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static unsigned long _lastPaletteChange = 0; // perhaps it should be per segment
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byte tcp[72];
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@@ -375,7 +378,7 @@ uint16_t Segment::virtualHeight() {
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// 1D strip
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uint16_t Segment::virtualLength() {
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#ifndef WLED_DISABLE_2D
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if (height() > 1) {
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if (is2D()) {
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uint16_t vW = virtualWidth();
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uint16_t vH = virtualHeight();
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uint32_t vLen = vW * vH; // use all pixels from segment
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@@ -400,7 +403,7 @@ uint16_t Segment::virtualLength() {
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void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
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{
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#ifndef WLED_DISABLE_2D
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if (height() > 1) { // if this does not work use strip.isMatrix
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if (is2D()) { // if this does not work use strip.isMatrix
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uint16_t vH = virtualHeight(); // segment height in logical pixels
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uint16_t vW = virtualWidth();
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switch (map1D2D) {
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@@ -431,8 +434,7 @@ void IRAM_ATTR Segment::setPixelColor(int i, uint32_t col)
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#endif
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uint16_t len = length();
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uint8_t _bri_t = strip._bri_t;
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//uint8_t _bri_t = currentBri(getOption(SEG_OPTION_ON) ? opacity : 0);
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uint8_t _bri_t = currentBri(getOption(SEG_OPTION_ON) ? opacity : 0);
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if (_bri_t < 255) {
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byte r = scale8(R(col), _bri_t);
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byte g = scale8(G(col), _bri_t);
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@@ -501,7 +503,7 @@ void Segment::setPixelColor(float i, uint32_t col, bool aa)
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uint32_t Segment::getPixelColor(uint16_t i)
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{
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#ifndef WLED_DISABLE_2D
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if (height() > 1) { // if this does not work use strip.isMatrix
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if (is2D()) { // if this does not work use strip.isMatrix
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uint16_t vH = virtualHeight(); // segment height in logical pixels
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uint16_t vW = virtualWidth();
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switch (map1D2D) {
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@@ -589,11 +591,11 @@ void Segment::refreshLightCapabilities() {
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* Fills segment with color
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*/
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void Segment::fill(uint32_t c) {
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const uint16_t cols = strip.isMatrix ? virtualWidth() : virtualLength();
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const uint16_t cols = is2D() ? virtualWidth() : virtualLength();
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const uint16_t rows = virtualHeight(); // will be 1 for 1D
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for(uint16_t y = 0; y < rows; y++) for (uint16_t x = 0; x < cols; x++) {
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if (strip.isMatrix) setPixelColorXY(x, y, c);
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else setPixelColor(x, c);
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if (is2D()) setPixelColorXY(x, y, c);
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else setPixelColor(x, c);
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}
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}
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@@ -611,7 +613,7 @@ void Segment::addPixelColor(uint16_t n, uint32_t color) {
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* fade out function, higher rate = quicker fade
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*/
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void Segment::fade_out(uint8_t rate) {
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const uint16_t cols = strip.isMatrix ? virtualWidth() : virtualLength();
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const uint16_t cols = is2D() ? virtualWidth() : virtualLength();
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const uint16_t rows = virtualHeight(); // will be 1 for 1D
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rate = (255-rate) >> 1;
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@@ -624,7 +626,7 @@ void Segment::fade_out(uint8_t rate) {
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int b2 = B(color);
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for (uint16_t y = 0; y < rows; y++) for (uint16_t x = 0; x < cols; x++) {
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color = strip.isMatrix ? getPixelColorXY(x, y) : getPixelColor(x);
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color = is2D() ? getPixelColorXY(x, y) : getPixelColor(x);
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int w1 = W(color);
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int r1 = R(color);
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int g1 = G(color);
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@@ -641,19 +643,19 @@ void Segment::fade_out(uint8_t rate) {
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gdelta += (g2 == g1) ? 0 : (g2 > g1) ? 1 : -1;
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bdelta += (b2 == b1) ? 0 : (b2 > b1) ? 1 : -1;
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if (strip.isMatrix) setPixelColorXY(x, y, r1 + rdelta, g1 + gdelta, b1 + bdelta, w1 + wdelta);
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else setPixelColor(x, r1 + rdelta, g1 + gdelta, b1 + bdelta, w1 + wdelta);
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if (is2D()) setPixelColorXY(x, y, r1 + rdelta, g1 + gdelta, b1 + bdelta, w1 + wdelta);
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else setPixelColor(x, r1 + rdelta, g1 + gdelta, b1 + bdelta, w1 + wdelta);
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}
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}
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// fades all pixels to black using nscale8()
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void Segment::fadeToBlackBy(uint8_t fadeBy) {
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const uint16_t cols = strip.isMatrix ? virtualWidth() : virtualLength();
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const uint16_t cols = is2D() ? virtualWidth() : virtualLength();
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const uint16_t rows = virtualHeight(); // will be 1 for 1D
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for (uint16_t y = 0; y < rows; y++) for (uint16_t x = 0; x < cols; x++) {
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if (strip.isMatrix) setPixelColorXY(x, y, CRGB(getPixelColorXY(x,y)).nscale8(255-fadeBy));
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else setPixelColor(x, CRGB(getPixelColor(x)).nscale8(255-fadeBy));
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if (is2D()) setPixelColorXY(x, y, CRGB(getPixelColorXY(x,y)).nscale8(255-fadeBy));
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else setPixelColor(x, CRGB(getPixelColor(x)).nscale8(255-fadeBy));
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}
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}
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@@ -662,7 +664,8 @@ void Segment::fadeToBlackBy(uint8_t fadeBy) {
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*/
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void Segment::blur(uint8_t blur_amount)
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{
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if (strip.isMatrix) {
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#ifndef WLED_DISABLE_2D
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if (is2D()) {
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// compatibility with 2D
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const uint16_t cols = virtualWidth();
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const uint16_t rows = virtualHeight();
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@@ -670,6 +673,7 @@ void Segment::blur(uint8_t blur_amount)
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for (uint16_t k = 0; k < cols; k++) blurCol(k, blur_amount); // blur all columns
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return;
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}
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#endif
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uint8_t keep = 255 - blur_amount;
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uint8_t seep = blur_amount >> 1;
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CRGB carryover = CRGB::Black;
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@@ -844,25 +848,24 @@ void WS2812FX::service() {
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if (!seg.getOption(SEG_OPTION_FREEZE)) { //only run effect function if not frozen
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_virtualSegmentLength = seg.virtualLength();
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_bri_t = seg.currentBri(seg.getOption(SEG_OPTION_ON) ? seg.opacity : 0);
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uint8_t _cct_t = seg.currentBri(seg.cct, true);
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_colors_t[0] = seg.currentColor(0, seg.colors[0]);
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_colors_t[1] = seg.currentColor(1, seg.colors[1]);
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_colors_t[2] = seg.currentColor(2, seg.colors[2]);
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_colors_t[0] = seg.currentColor(0, seg.colors[0]);
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_colors_t[1] = seg.currentColor(1, seg.colors[1]);
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_colors_t[2] = seg.currentColor(2, seg.colors[2]);
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seg.currentPalette(_currentPalette, seg.palette);
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seg.handleTransition();
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if (!cctFromRgb || correctWB) busses.setSegmentCCT(_cct_t, correctWB);
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if (!cctFromRgb || correctWB) busses.setSegmentCCT(seg.currentBri(seg.cct, true), correctWB);
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for (uint8_t c = 0; c < NUM_COLORS; c++) {
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_colors_t[c] = gamma32(_colors_t[c]);
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}
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seg.handleTransition();
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// effect blending (execute previous effect)
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// actual code may be a bit more involved as effects have runtime data including allocated memory
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//if (getOption(SEG_OPTION_TRANSITIONAL) && seg._modeP) (*_mode[seg._modeP])(progress());
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delay = (*_mode[seg.mode])();
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if (seg.mode != FX_MODE_HALLOWEEN_EYES) seg.call++;
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if (seg.transitional && delay > FRAMETIME) delay = FRAMETIME; // foce faster updates during transition
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}
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seg.next_time = nowUp + delay;
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