Segment layering & effect blending improvements

- Photoshop-style segment/layer blending
- return of strip ABL
- remove global LED buffer in favour of segment-local buffer
- new effect blending modes/transitions
- custom palettes moved out of WS2812FX class
- increased limits (matrix size, LED RAM)
- added "rainbow"-mode colorwheel
- replaced palettes with gamma unmodified ones
- move gamma adjustment to last step before sending to LEDs
- Segment & WS2812FX class reorganisation (mutable members, reordered members, protected members)
This commit is contained in:
Blaž Kristan
2025-04-22 22:37:18 +02:00
parent 353868414a
commit ee9ac947a1
32 changed files with 2723 additions and 2931 deletions

View File

@@ -602,6 +602,8 @@ WLED_GLOBAL bool wasConnected _INIT(false);
// color
WLED_GLOBAL byte lastRandomIndex _INIT(0); // used to save last random color so the new one is not the same
WLED_GLOBAL std::vector<CRGBPalette16> customPalettes; // custom palettes
WLED_GLOBAL uint8_t paletteBlend _INIT(0); // determines bending and wrapping of palette: 0: blend, wrap if moving (SEGMENT.speed>0); 1: blend, always wrap; 2: blend, never wrap; 3: don't blend or wrap
// transitions
WLED_GLOBAL uint8_t blendingStyle _INIT(0); // effect blending/transitionig style
@@ -612,6 +614,7 @@ WLED_GLOBAL unsigned long transitionStartTime;
WLED_GLOBAL bool jsonTransitionOnce _INIT(false); // flag to override transitionDelay (playlist, JSON API: "live" & "seg":{"i"} & "tt")
WLED_GLOBAL uint8_t randomPaletteChangeTime _INIT(5); // amount of time [s] between random palette changes (min: 1s, max: 255s)
WLED_GLOBAL bool useHarmonicRandomPalette _INIT(true); // use *harmonic* random palette generation (nicer looking) or truly random
WLED_GLOBAL bool useRainbowWheel _INIT(false); // use "rainbow" color wheel instead of "spectrum" color wheel
// nightlight
WLED_GLOBAL bool nightlightActive _INIT(false);