0 FPS = unlimited
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@@ -52,7 +52,7 @@
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#else
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#define MIN_SHOW_DELAY (_frametime < 16 ? 8 : 15) // legacy MIN_SHOW_DELAY - creates more idle loops, but reduces framerates
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#endif
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#define FPS_UNLIMITED 120
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#define FPS_UNLIMITED 0
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/* each segment uses 82 bytes of SRAM memory, so if you're application fails because of
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insufficient memory, decreasing MAX_NUM_SEGMENTS may help */
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