0 FPS = unlimited

This commit is contained in:
Frank
2024-11-04 19:49:43 +01:00
parent 50934e6840
commit cf1630a94a
3 changed files with 12 additions and 6 deletions

View File

@@ -52,7 +52,7 @@
#else
#define MIN_SHOW_DELAY (_frametime < 16 ? 8 : 15) // legacy MIN_SHOW_DELAY - creates more idle loops, but reduces framerates
#endif
#define FPS_UNLIMITED 120
#define FPS_UNLIMITED 0
/* each segment uses 82 bytes of SRAM memory, so if you're application fails because of
insufficient memory, decreasing MAX_NUM_SEGMENTS may help */