2D Game of Life update.
Added crc16(). Reduced errorToast popup time. Fixed drawLine() incorrect uint16_t use and added leds[] support.
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@@ -920,10 +920,11 @@ class WS2812FX {
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fadeToBlackBy(CRGB* leds, uint8_t fadeBy),
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nscale8(CRGB* leds, uint8_t scale),
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setPixels(CRGB* leds),
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drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1,CRGB c);
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drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c, CRGB *leds = nullptr);
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inline void setPixelColorXY(uint16_t x, uint16_t y, uint32_t c) { setPixelColorXY(x, y, byte(c>>16), byte(c>>8), byte(c), byte(c>>24)); }
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inline void setPixelColorXY(uint16_t x, uint16_t y, CRGB &c) { setPixelColorXY(x, y, c.red, c.green, c.blue); }
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inline void setPixelColorXY(uint16_t x, uint16_t y, CRGB c) { setPixelColorXY(x, y, c.red, c.green, c.blue); }
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inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) { drawLine(x0, y0, x1, y1, CRGB(byte(c>>16), byte(c>>8), byte(c))); }
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uint16_t
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XY(uint16_t, uint16_t),
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