Merge branch '0_15' of https://github.com/Aircoookie/WLED into ledmaps-realtime

This commit is contained in:
ezcGman
2023-11-28 11:49:53 +01:00
64 changed files with 9912 additions and 9075 deletions

View File

@@ -109,20 +109,15 @@
#define PINK (uint32_t)0xFF1493
#define ULTRAWHITE (uint32_t)0xFFFFFFFF
#define DARKSLATEGRAY (uint32_t)0x2F4F4F
#define DARKSLATEGREY (uint32_t)0x2F4F4F
#define DARKSLATEGREY DARKSLATEGRAY
// options
// bit 7: segment is in transition mode
// bits 4-6: TBD
// bit 3: mirror effect within segment
// bit 2: segment is on
// bit 1: reverse segment
// bit 0: segment is selected
// segment options
#define NO_OPTIONS (uint16_t)0x0000
#define TRANSPOSED (uint16_t)0x0400 // rotated 90deg & reversed
#define REVERSE_Y_2D (uint16_t)0x0200
#define MIRROR_Y_2D (uint16_t)0x0100
#define TRANSITIONAL (uint16_t)0x0080
#define TRANSPOSED (uint16_t)0x0100 // rotated 90deg & reversed
#define MIRROR_Y_2D (uint16_t)0x0080
#define REVERSE_Y_2D (uint16_t)0x0040
#define RESET_REQ (uint16_t)0x0020
#define FROZEN (uint16_t)0x0010
#define MIRROR (uint16_t)0x0008
#define SEGMENT_ON (uint16_t)0x0004
#define REVERSE (uint16_t)0x0002
@@ -348,12 +343,11 @@ typedef struct Segment {
bool mirror : 1; // 3 : mirrored
bool freeze : 1; // 4 : paused/frozen
bool reset : 1; // 5 : indicates that Segment runtime requires reset
bool transitional: 1; // 6 : transitional (there is transition occuring)
bool reverse_y : 1; // 7 : reversed Y (2D)
bool mirror_y : 1; // 8 : mirrored Y (2D)
bool transpose : 1; // 9 : transposed (2D, swapped X & Y)
uint8_t map1D2D : 3; // 10-12 : mapping for 1D effect on 2D (0-use as strip, 1-expand vertically, 2-circular/arc, 3-rectangular/corner, ...)
uint8_t soundSim : 1; // 13 : 0-1 sound simulation types ("soft" & "hard" or "on"/"off")
bool reverse_y : 1; // 6 : reversed Y (2D)
bool mirror_y : 1; // 7 : mirrored Y (2D)
bool transpose : 1; // 8 : transposed (2D, swapped X & Y)
uint8_t map1D2D : 3; // 9-11 : mapping for 1D effect on 2D (0-use as strip, 1-expand vertically, 2-circular/arc, 3-rectangular/corner, ...)
uint8_t soundSim : 2; // 12-13 : 0-3 sound simulation types ("soft" & "hard" or "on"/"off")
uint8_t set : 2; // 14-15 : 0-3 UI segment sets/groups
};
};
@@ -484,7 +478,6 @@ typedef struct Segment {
_dataLen(0),
_t(nullptr)
{
//refreshLightCapabilities();
#ifdef WLED_DEBUG
//Serial.printf("-- Creating segment: %p\n", this);
#endif
@@ -519,6 +512,7 @@ typedef struct Segment {
inline bool getOption(uint8_t n) const { return ((options >> n) & 0x01); }
inline bool isSelected(void) const { return selected; }
inline bool isInTransition(void) const { return _t != nullptr; }
inline bool isActive(void) const { return stop > start; }
inline bool is2D(void) const { return (width()>1 && height()>1); }
inline bool hasRGB(void) const { return _isRGB; }
@@ -569,33 +563,33 @@ typedef struct Segment {
void restoreSegenv(tmpsegd_t &tmpSegD);
#endif
uint16_t progress(void); //transition progression between 0-65535
uint8_t currentBri(uint8_t briNew, bool useCct = false);
uint8_t currentMode(uint8_t modeNew);
uint32_t currentColor(uint8_t slot, uint32_t colorNew);
uint8_t currentBri(bool useCct = false);
uint8_t currentMode(void);
uint32_t currentColor(uint8_t slot);
CRGBPalette16 &loadPalette(CRGBPalette16 &tgt, uint8_t pal);
CRGBPalette16 &currentPalette(CRGBPalette16 &tgt, uint8_t paletteID);
// 1D strip
uint16_t virtualLength(void) const;
void setPixelColor(int n, uint32_t c); // set relative pixel within segment with color
void setPixelColor(int n, byte r, byte g, byte b, byte w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); } // automatically inline
void setPixelColor(int n, CRGB c) { setPixelColor(n, RGBW32(c.r,c.g,c.b,0)); } // automatically inline
inline void setPixelColor(unsigned n, uint32_t c) { setPixelColor(int(n), c); }
inline void setPixelColor(int n, byte r, byte g, byte b, byte w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); }
inline void setPixelColor(int n, CRGB c) { setPixelColor(n, RGBW32(c.r,c.g,c.b,0)); }
void setPixelColor(float i, uint32_t c, bool aa = true);
void setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = true) { setPixelColor(i, RGBW32(r,g,b,w), aa); }
void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); }
inline void setPixelColor(float i, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0, bool aa = true) { setPixelColor(i, RGBW32(r,g,b,w), aa); }
inline void setPixelColor(float i, CRGB c, bool aa = true) { setPixelColor(i, RGBW32(c.r,c.g,c.b,0), aa); }
uint32_t getPixelColor(int i);
// 1D support functions (some implement 2D as well)
void blur(uint8_t);
void fill(uint32_t c);
void fade_out(uint8_t r);
void fadeToBlackBy(uint8_t fadeBy);
void blendPixelColor(int n, uint32_t color, uint8_t blend);
void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); }
void addPixelColor(int n, uint32_t color, bool fast = false);
void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(n, RGBW32(r,g,b,w), fast); } // automatically inline
void addPixelColor(int n, CRGB c, bool fast = false) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), fast); } // automatically inline
void fadePixelColor(uint16_t n, uint8_t fade);
uint8_t get_random_wheel_index(uint8_t pos);
inline void blendPixelColor(int n, uint32_t color, uint8_t blend) { setPixelColor(n, color_blend(getPixelColor(n), color, blend)); }
inline void blendPixelColor(int n, CRGB c, uint8_t blend) { blendPixelColor(n, RGBW32(c.r,c.g,c.b,0), blend); }
inline void addPixelColor(int n, uint32_t color, bool fast = false) { setPixelColor(n, color_add(getPixelColor(n), color, fast)); }
inline void addPixelColor(int n, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(n, RGBW32(r,g,b,w), fast); }
inline void addPixelColor(int n, CRGB c, bool fast = false) { addPixelColor(n, RGBW32(c.r,c.g,c.b,0), fast); }
inline void fadePixelColor(uint16_t n, uint8_t fade) { setPixelColor(n, color_fade(getPixelColor(n), fade, true)); }
uint32_t color_from_palette(uint16_t, bool mapping, bool wrap, uint8_t mcol, uint8_t pbri = 255);
uint32_t color_wheel(uint8_t pos);
@@ -606,19 +600,20 @@ typedef struct Segment {
#ifndef WLED_DISABLE_2D
uint16_t XY(uint16_t x, uint16_t y); // support function to get relative index within segment
void setPixelColorXY(int x, int y, uint32_t c); // set relative pixel within segment with color
void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline
void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); } // automatically inline
inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); }
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); }
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
void setPixelColorXY(float x, float y, uint32_t c, bool aa = true);
void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), aa); }
uint32_t getPixelColorXY(uint16_t x, uint16_t y);
// 2D support functions
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend);
void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
void addPixelColorXY(int x, int y, uint32_t color, bool fast = false);
void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColorXY(x, y, RGBW32(r,g,b,w), fast); } // automatically inline
void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); }
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade);
inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t color, uint8_t blend) { setPixelColorXY(x, y, color_blend(getPixelColorXY(x,y), color, blend)); }
inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), blend); }
inline void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { setPixelColorXY(x, y, color_add(getPixelColorXY(x,y), color, fast)); }
inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColorXY(x, y, RGBW32(r,g,b,w), fast); }
inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0), fast); }
inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { setPixelColorXY(x, y, color_fade(getPixelColorXY(x,y), fade, true)); }
void box_blur(uint16_t i, bool vertical, fract8 blur_amount); // 1D box blur (with weight)
void blurRow(uint16_t row, fract8 blur_amount);
void blurCol(uint16_t col, fract8 blur_amount);
@@ -628,43 +623,43 @@ typedef struct Segment {
void draw_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c);
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, int8_t rotate = 0);
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline
void wu_pixel(uint32_t x, uint32_t y, CRGB c);
void blur1d(fract8 blur_amount); // blur all rows in 1 dimension
void blur2d(fract8 blur_amount) { blur(blur_amount); }
void fill_solid(CRGB c) { fill(RGBW32(c.r,c.g,c.b,0)); }
inline void blur2d(fract8 blur_amount) { blur(blur_amount); }
inline void fill_solid(CRGB c) { fill(RGBW32(c.r,c.g,c.b,0)); }
void nscale8(uint8_t scale);
#else
uint16_t XY(uint16_t x, uint16_t y) { return x; }
void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); }
void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); }
void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); }
uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); }
void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); }
void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
void blurRow(uint16_t row, fract8 blur_amount) {}
void blurCol(uint16_t col, fract8 blur_amount) {}
void moveX(int8_t delta, bool wrap = false) {}
void moveY(int8_t delta, bool wrap = false) {}
void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
inline uint16_t XY(uint16_t x, uint16_t y) { return x; }
inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
inline void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); }
inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); }
inline void setPixelColorXY(float x, float y, CRGB c, bool aa = true) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0), aa); }
inline uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(x); }
inline void blendPixelColorXY(uint16_t x, uint16_t y, uint32_t c, uint8_t blend) { blendPixelColor(x, c, blend); }
inline void blendPixelColorXY(uint16_t x, uint16_t y, CRGB c, uint8_t blend) { blendPixelColor(x, RGBW32(c.r,c.g,c.b,0), blend); }
inline void addPixelColorXY(int x, int y, uint32_t color, bool fast = false) { addPixelColor(x, color, fast); }
inline void addPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0, bool fast = false) { addPixelColor(x, RGBW32(r,g,b,w), fast); }
inline void addPixelColorXY(int x, int y, CRGB c, bool fast = false) { addPixelColor(x, RGBW32(c.r,c.g,c.b,0), fast); }
inline void fadePixelColorXY(uint16_t x, uint16_t y, uint8_t fade) { fadePixelColor(x, fade); }
inline void box_blur(uint16_t i, bool vertical, fract8 blur_amount) {}
inline void blurRow(uint16_t row, fract8 blur_amount) {}
inline void blurCol(uint16_t col, fract8 blur_amount) {}
inline void moveX(int8_t delta, bool wrap = false) {}
inline void moveY(int8_t delta, bool wrap = false) {}
inline void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
inline void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {}
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
inline void wu_pixel(uint32_t x, uint32_t y, CRGB c) {}
#endif
} segment;
//static int segSize = sizeof(Segment);
@@ -759,23 +754,22 @@ class WS2812FX { // 96 bytes
setCCT(uint16_t k),
setBrightness(uint8_t b, bool direct = false),
setRange(uint16_t i, uint16_t i2, uint32_t col),
setTransitionMode(bool t),
purgeSegments(bool force = false),
setSegment(uint8_t n, uint16_t start, uint16_t stop, uint8_t grouping = 1, uint8_t spacing = 0, uint16_t offset = UINT16_MAX, uint16_t startY=0, uint16_t stopY=1),
setMainSegmentId(uint8_t n),
restartRuntime(),
resetSegments(),
makeAutoSegments(bool forceReset = false),
fixInvalidSegments(),
setPixelColor(int n, uint32_t c),
show(void),
setTargetFps(uint8_t fps);
void setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setColor(slot, RGBW32(r,g,b,w)); }
void fill(uint32_t c) { for (int i = 0; i < getLengthTotal(); i++) setPixelColor(i, c); } // fill whole strip with color (inline)
void addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name); // add effect to the list; defined in FX.cpp
void setupEffectData(void); // add default effects to the list; defined in FX.cpp
setTargetFps(uint8_t fps),
addEffect(uint8_t id, mode_ptr mode_fn, const char *mode_name), // add effect to the list; defined in FX.cpp
setupEffectData(void); // add default effects to the list; defined in FX.cpp
inline void restartRuntime() { for (Segment &seg : _segments) seg.markForReset(); }
inline void setTransitionMode(bool t) { for (Segment &seg : _segments) seg.startTransition(t ? _transitionDur : 0); }
inline void setColor(uint8_t slot, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setColor(slot, RGBW32(r,g,b,w)); }
inline void fill(uint32_t c) { for (int i = 0; i < getLengthTotal(); i++) setPixelColor(i, c); } // fill whole strip with color (inline)
// outsmart the compiler :) by correctly overloading
inline void setPixelColor(int n, uint8_t r, uint8_t g, uint8_t b, uint8_t w = 0) { setPixelColor(n, RGBW32(r,g,b,w)); }
inline void setPixelColor(int n, CRGB c) { setPixelColor(n, c.red, c.green, c.blue); }
@@ -785,6 +779,7 @@ class WS2812FX { // 96 bytes
inline void appendSegment(const Segment &seg = Segment()) { if (_segments.size() < getMaxSegments()) _segments.push_back(seg); }
bool
paletteFade,
checkSegmentAlignment(void),
hasRGBWBus(void),
hasCCTBus(void),
@@ -797,7 +792,6 @@ class WS2812FX { // 96 bytes
inline bool isOffRefreshRequired(void) {return _isOffRefreshRequired;}
uint8_t
paletteFade,
paletteBlend,
milliampsPerLed,
cctBlending,
@@ -882,16 +876,14 @@ class WS2812FX { // 96 bytes
std::vector<Panel> panel;
#endif
void
setUpMatrix(),
setPixelColorXY(int x, int y, uint32_t c);
void setUpMatrix();
// outsmart the compiler :) by correctly overloading
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); } // automatically inline
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(y * Segment::maxWidth + x, c); }
inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); }
inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
uint32_t
getPixelColorXY(uint16_t, uint16_t);
inline uint32_t getPixelColorXY(uint16_t x, uint16_t y) { return getPixelColor(isMatrix ? y * Segment::maxWidth + x : x);}
// end 2D support
@@ -942,9 +934,6 @@ class WS2812FX { // 96 bytes
uint8_t _qGrouping, _qSpacing;
uint16_t _qOffset;
uint8_t
estimateCurrentAndLimitBri(void);
void
setUpSegmentFromQueuedChanges(void);
};