Merge branch '0_15' into blending-styles
This commit is contained in:
@@ -110,11 +110,11 @@ void WS2812FX::setUpMatrix() {
|
||||
releaseJSONBufferLock();
|
||||
}
|
||||
|
||||
uint16_t x, y, pix=0; //pixel
|
||||
unsigned x, y, pix=0; //pixel
|
||||
for (size_t pan = 0; pan < panel.size(); pan++) {
|
||||
Panel &p = panel[pan];
|
||||
uint16_t h = p.vertical ? p.height : p.width;
|
||||
uint16_t v = p.vertical ? p.width : p.height;
|
||||
unsigned h = p.vertical ? p.height : p.width;
|
||||
unsigned v = p.vertical ? p.width : p.height;
|
||||
for (size_t j = 0; j < v; j++){
|
||||
for(size_t i = 0; i < h; i++) {
|
||||
y = (p.vertical?p.rightStart:p.bottomStart) ? v-j-1 : j;
|
||||
@@ -163,8 +163,8 @@ void WS2812FX::setUpMatrix() {
|
||||
// XY(x,y) - gets pixel index within current segment (often used to reference leds[] array element)
|
||||
uint16_t IRAM_ATTR Segment::XY(uint16_t x, uint16_t y)
|
||||
{
|
||||
uint16_t width = virtualWidth(); // segment width in logical pixels (can be 0 if segment is inactive)
|
||||
uint16_t height = virtualHeight(); // segment height in logical pixels (is always >= 1)
|
||||
unsigned width = virtualWidth(); // segment width in logical pixels (can be 0 if segment is inactive)
|
||||
unsigned height = virtualHeight(); // segment height in logical pixels (is always >= 1)
|
||||
return isActive() ? (x%width) + (y%height) * width : 0;
|
||||
}
|
||||
|
||||
@@ -206,16 +206,12 @@ void IRAM_ATTR Segment::setPixelColorXY(int x, int y, uint32_t col)
|
||||
|
||||
uint8_t _bri_t = currentBri();
|
||||
if (_bri_t < 255) {
|
||||
byte r = scale8(R(col), _bri_t);
|
||||
byte g = scale8(G(col), _bri_t);
|
||||
byte b = scale8(B(col), _bri_t);
|
||||
byte w = scale8(W(col), _bri_t);
|
||||
col = RGBW32(r, g, b, w);
|
||||
col = color_fade(col, _bri_t);
|
||||
}
|
||||
|
||||
if (reverse ) x = virtualWidth() - x - 1;
|
||||
if (reverse_y) y = virtualHeight() - y - 1;
|
||||
if (transpose) { uint16_t t = x; x = y; y = t; } // swap X & Y if segment transposed
|
||||
if (transpose) { unsigned t = x; x = y; y = t; } // swap X & Y if segment transposed
|
||||
|
||||
x *= groupLength(); // expand to physical pixels
|
||||
y *= groupLength(); // expand to physical pixels
|
||||
@@ -224,7 +220,7 @@ void IRAM_ATTR Segment::setPixelColorXY(int x, int y, uint32_t col)
|
||||
uint32_t tmpCol = col;
|
||||
for (int j = 0; j < grouping; j++) { // groupping vertically
|
||||
for (int g = 0; g < grouping; g++) { // groupping horizontally
|
||||
uint16_t xX = (x+g), yY = (y+j);
|
||||
unsigned xX = (x+g), yY = (y+j);
|
||||
if (xX >= width() || yY >= height()) continue; // we have reached one dimension's end
|
||||
|
||||
#ifndef WLED_DISABLE_MODE_BLEND
|
||||
@@ -256,16 +252,16 @@ void Segment::setPixelColorXY(float x, float y, uint32_t col, bool aa)
|
||||
if (!isActive()) return; // not active
|
||||
if (x<0.0f || x>1.0f || y<0.0f || y>1.0f) return; // not normalized
|
||||
|
||||
const uint16_t cols = virtualWidth();
|
||||
const uint16_t rows = virtualHeight();
|
||||
const unsigned cols = virtualWidth();
|
||||
const unsigned rows = virtualHeight();
|
||||
|
||||
float fX = x * (cols-1);
|
||||
float fY = y * (rows-1);
|
||||
if (aa) {
|
||||
uint16_t xL = roundf(fX-0.49f);
|
||||
uint16_t xR = roundf(fX+0.49f);
|
||||
uint16_t yT = roundf(fY-0.49f);
|
||||
uint16_t yB = roundf(fY+0.49f);
|
||||
unsigned xL = roundf(fX-0.49f);
|
||||
unsigned xR = roundf(fX+0.49f);
|
||||
unsigned yT = roundf(fY-0.49f);
|
||||
unsigned yB = roundf(fY+0.49f);
|
||||
float dL = (fX - xL)*(fX - xL);
|
||||
float dR = (xR - fX)*(xR - fX);
|
||||
float dT = (fY - yT)*(fY - yT);
|
||||
@@ -296,12 +292,12 @@ void Segment::setPixelColorXY(float x, float y, uint32_t col, bool aa)
|
||||
#endif
|
||||
|
||||
// returns RGBW values of pixel
|
||||
uint32_t IRAM_ATTR Segment::getPixelColorXY(uint16_t x, uint16_t y) {
|
||||
uint32_t IRAM_ATTR Segment::getPixelColorXY(int x, int y) {
|
||||
if (!isActive()) return 0; // not active
|
||||
if (x >= virtualWidth() || y >= virtualHeight() || x<0 || y<0 || isPixelXYClipped(x,y)) return 0; // if pixel would fall out of virtual segment just exit
|
||||
if (reverse ) x = virtualWidth() - x - 1;
|
||||
if (reverse_y) y = virtualHeight() - y - 1;
|
||||
if (transpose) { uint16_t t = x; x = y; y = t; } // swap X & Y if segment transposed
|
||||
if (transpose) { unsigned t = x; x = y; y = t; } // swap X & Y if segment transposed
|
||||
x *= groupLength(); // expand to physical pixels
|
||||
y *= groupLength(); // expand to physical pixels
|
||||
if (x >= width() || y >= height()) return 0;
|
||||
@@ -309,92 +305,102 @@ uint32_t IRAM_ATTR Segment::getPixelColorXY(uint16_t x, uint16_t y) {
|
||||
}
|
||||
|
||||
// blurRow: perform a blur on a row of a rectangular matrix
|
||||
void Segment::blurRow(uint16_t row, fract8 blur_amount) {
|
||||
void Segment::blurRow(uint32_t row, fract8 blur_amount, bool smear){
|
||||
if (!isActive() || blur_amount == 0) return; // not active
|
||||
const uint_fast16_t cols = virtualWidth();
|
||||
const uint_fast16_t rows = virtualHeight();
|
||||
const unsigned cols = virtualWidth();
|
||||
const unsigned rows = virtualHeight();
|
||||
|
||||
if (row >= rows) return;
|
||||
// blur one row
|
||||
uint8_t keep = 255 - blur_amount;
|
||||
uint8_t keep = smear ? 255 : 255 - blur_amount;
|
||||
uint8_t seep = blur_amount >> 1;
|
||||
CRGB carryover = CRGB::Black;
|
||||
uint32_t carryover = BLACK;
|
||||
uint32_t lastnew;
|
||||
uint32_t last;
|
||||
uint32_t curnew = BLACK;
|
||||
for (unsigned x = 0; x < cols; x++) {
|
||||
CRGB cur = getPixelColorXY(x, row);
|
||||
CRGB before = cur; // remember color before blur
|
||||
CRGB part = cur;
|
||||
part.nscale8(seep);
|
||||
cur.nscale8(keep);
|
||||
cur += carryover;
|
||||
if (x>0) {
|
||||
CRGB prev = CRGB(getPixelColorXY(x-1, row)) + part;
|
||||
setPixelColorXY(x-1, row, prev);
|
||||
}
|
||||
if (before != cur) // optimization: only set pixel if color has changed
|
||||
setPixelColorXY(x, row, cur);
|
||||
uint32_t cur = getPixelColorXY(x, row);
|
||||
uint32_t part = color_fade(cur, seep);
|
||||
curnew = color_fade(cur, keep);
|
||||
if (x > 0) {
|
||||
if (carryover)
|
||||
curnew = color_add(curnew, carryover, true);
|
||||
uint32_t prev = color_add(lastnew, part, true);
|
||||
if (last != prev) // optimization: only set pixel if color has changed
|
||||
setPixelColorXY(x - 1, row, prev);
|
||||
} else // first pixel
|
||||
setPixelColorXY(x, row, curnew);
|
||||
lastnew = curnew;
|
||||
last = cur; // save original value for comparison on next iteration
|
||||
carryover = part;
|
||||
}
|
||||
setPixelColorXY(cols-1, row, curnew); // set last pixel
|
||||
}
|
||||
|
||||
// blurCol: perform a blur on a column of a rectangular matrix
|
||||
void Segment::blurCol(uint16_t col, fract8 blur_amount) {
|
||||
void Segment::blurCol(uint32_t col, fract8 blur_amount, bool smear) {
|
||||
if (!isActive() || blur_amount == 0) return; // not active
|
||||
const uint_fast16_t cols = virtualWidth();
|
||||
const uint_fast16_t rows = virtualHeight();
|
||||
const unsigned cols = virtualWidth();
|
||||
const unsigned rows = virtualHeight();
|
||||
|
||||
if (col >= cols) return;
|
||||
// blur one column
|
||||
uint8_t keep = 255 - blur_amount;
|
||||
uint8_t keep = smear ? 255 : 255 - blur_amount;
|
||||
uint8_t seep = blur_amount >> 1;
|
||||
CRGB carryover = CRGB::Black;
|
||||
uint32_t carryover = BLACK;
|
||||
uint32_t lastnew;
|
||||
uint32_t last;
|
||||
uint32_t curnew = BLACK;
|
||||
for (unsigned y = 0; y < rows; y++) {
|
||||
CRGB cur = getPixelColorXY(col, y);
|
||||
CRGB part = cur;
|
||||
CRGB before = cur; // remember color before blur
|
||||
part.nscale8(seep);
|
||||
cur.nscale8(keep);
|
||||
cur += carryover;
|
||||
if (y>0) {
|
||||
CRGB prev = CRGB(getPixelColorXY(col, y-1)) + part;
|
||||
setPixelColorXY(col, y-1, prev);
|
||||
}
|
||||
if (before != cur) // optimization: only set pixel if color has changed
|
||||
setPixelColorXY(col, y, cur);
|
||||
carryover = part;
|
||||
uint32_t cur = getPixelColorXY(col, y);
|
||||
uint32_t part = color_fade(cur, seep);
|
||||
curnew = color_fade(cur, keep);
|
||||
if (y > 0) {
|
||||
if (carryover)
|
||||
curnew = color_add(curnew, carryover, true);
|
||||
uint32_t prev = color_add(lastnew, part, true);
|
||||
if (last != prev) // optimization: only set pixel if color has changed
|
||||
setPixelColorXY(col, y - 1, prev);
|
||||
} else // first pixel
|
||||
setPixelColorXY(col, y, curnew);
|
||||
lastnew = curnew;
|
||||
last = cur; //save original value for comparison on next iteration
|
||||
carryover = part;
|
||||
}
|
||||
setPixelColorXY(col, rows - 1, curnew);
|
||||
}
|
||||
|
||||
// 1D Box blur (with added weight - blur_amount: [0=no blur, 255=max blur])
|
||||
void Segment::box_blur(uint16_t i, bool vertical, fract8 blur_amount) {
|
||||
if (!isActive() || blur_amount == 0) return; // not active
|
||||
const uint16_t cols = virtualWidth();
|
||||
const uint16_t rows = virtualHeight();
|
||||
const uint16_t dim1 = vertical ? rows : cols;
|
||||
const uint16_t dim2 = vertical ? cols : rows;
|
||||
const unsigned cols = virtualWidth();
|
||||
const unsigned rows = virtualHeight();
|
||||
const unsigned dim1 = vertical ? rows : cols;
|
||||
const unsigned dim2 = vertical ? cols : rows;
|
||||
if (i >= dim2) return;
|
||||
const float seep = blur_amount/255.f;
|
||||
const float keep = 3.f - 2.f*seep;
|
||||
// 1D box blur
|
||||
CRGB tmp[dim1];
|
||||
for (int j = 0; j < dim1; j++) {
|
||||
uint16_t x = vertical ? i : j;
|
||||
uint16_t y = vertical ? j : i;
|
||||
int16_t xp = vertical ? x : x-1; // "signed" to prevent underflow
|
||||
int16_t yp = vertical ? y-1 : y; // "signed" to prevent underflow
|
||||
uint16_t xn = vertical ? x : x+1;
|
||||
uint16_t yn = vertical ? y+1 : y;
|
||||
for (unsigned j = 0; j < dim1; j++) {
|
||||
unsigned x = vertical ? i : j;
|
||||
unsigned y = vertical ? j : i;
|
||||
int xp = vertical ? x : x-1; // "signed" to prevent underflow
|
||||
int yp = vertical ? y-1 : y; // "signed" to prevent underflow
|
||||
unsigned xn = vertical ? x : x+1;
|
||||
unsigned yn = vertical ? y+1 : y;
|
||||
CRGB curr = getPixelColorXY(x,y);
|
||||
CRGB prev = (xp<0 || yp<0) ? CRGB::Black : getPixelColorXY(xp,yp);
|
||||
CRGB next = ((vertical && yn>=dim1) || (!vertical && xn>=dim1)) ? CRGB::Black : getPixelColorXY(xn,yn);
|
||||
uint16_t r, g, b;
|
||||
unsigned r, g, b;
|
||||
r = (curr.r*keep + (prev.r + next.r)*seep) / 3;
|
||||
g = (curr.g*keep + (prev.g + next.g)*seep) / 3;
|
||||
b = (curr.b*keep + (prev.b + next.b)*seep) / 3;
|
||||
tmp[j] = CRGB(r,g,b);
|
||||
}
|
||||
for (int j = 0; j < dim1; j++) {
|
||||
uint16_t x = vertical ? i : j;
|
||||
uint16_t y = vertical ? j : i;
|
||||
for (unsigned j = 0; j < dim1; j++) {
|
||||
unsigned x = vertical ? i : j;
|
||||
unsigned y = vertical ? j : i;
|
||||
setPixelColorXY(x, y, tmp[j]);
|
||||
}
|
||||
}
|
||||
@@ -414,14 +420,14 @@ void Segment::box_blur(uint16_t i, bool vertical, fract8 blur_amount) {
|
||||
// it can be used to (slowly) clear the LEDs to black.
|
||||
|
||||
void Segment::blur1d(fract8 blur_amount) {
|
||||
const uint16_t rows = virtualHeight();
|
||||
const unsigned rows = virtualHeight();
|
||||
for (unsigned y = 0; y < rows; y++) blurRow(y, blur_amount);
|
||||
}
|
||||
|
||||
void Segment::moveX(int8_t delta, bool wrap) {
|
||||
if (!isActive()) return; // not active
|
||||
const uint16_t cols = virtualWidth();
|
||||
const uint16_t rows = virtualHeight();
|
||||
const int cols = virtualWidth();
|
||||
const int rows = virtualHeight();
|
||||
if (!delta || abs(delta) >= cols) return;
|
||||
uint32_t newPxCol[cols];
|
||||
for (int y = 0; y < rows; y++) {
|
||||
@@ -438,8 +444,8 @@ void Segment::moveX(int8_t delta, bool wrap) {
|
||||
|
||||
void Segment::moveY(int8_t delta, bool wrap) {
|
||||
if (!isActive()) return; // not active
|
||||
const uint16_t cols = virtualWidth();
|
||||
const uint16_t rows = virtualHeight();
|
||||
const int cols = virtualWidth();
|
||||
const int rows = virtualHeight();
|
||||
if (!delta || abs(delta) >= rows) return;
|
||||
uint32_t newPxCol[rows];
|
||||
for (int x = 0; x < cols; x++) {
|
||||
@@ -499,13 +505,13 @@ void Segment::draw_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB col) {
|
||||
// by stepko, taken from https://editor.soulmatelights.com/gallery/573-blobs
|
||||
void Segment::fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB col) {
|
||||
if (!isActive() || radius == 0) return; // not active
|
||||
const uint16_t cols = virtualWidth();
|
||||
const uint16_t rows = virtualHeight();
|
||||
for (int16_t y = -radius; y <= radius; y++) {
|
||||
for (int16_t x = -radius; x <= radius; x++) {
|
||||
const int cols = virtualWidth();
|
||||
const int rows = virtualHeight();
|
||||
for (int y = -radius; y <= radius; y++) {
|
||||
for (int x = -radius; x <= radius; x++) {
|
||||
if (x * x + y * y <= radius * radius &&
|
||||
int16_t(cx)+x>=0 && int16_t(cy)+y>=0 &&
|
||||
int16_t(cx)+x<cols && int16_t(cy)+y<rows)
|
||||
int(cx)+x>=0 && int(cy)+y>=0 &&
|
||||
int(cx)+x<cols && int(cy)+y<rows)
|
||||
setPixelColorXY(cx + x, cy + y, col);
|
||||
}
|
||||
}
|
||||
@@ -513,9 +519,9 @@ void Segment::fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB col) {
|
||||
|
||||
void Segment::nscale8(uint8_t scale) {
|
||||
if (!isActive()) return; // not active
|
||||
const uint16_t cols = virtualWidth();
|
||||
const uint16_t rows = virtualHeight();
|
||||
for (int y = 0; y < rows; y++) for (int x = 0; x < cols; x++) {
|
||||
const unsigned cols = virtualWidth();
|
||||
const unsigned rows = virtualHeight();
|
||||
for (unsigned y = 0; y < rows; y++) for (unsigned x = 0; x < cols; x++) {
|
||||
setPixelColorXY(x, y, CRGB(getPixelColorXY(x, y)).nscale8(scale));
|
||||
}
|
||||
}
|
||||
@@ -523,12 +529,12 @@ void Segment::nscale8(uint8_t scale) {
|
||||
//line function
|
||||
void Segment::drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {
|
||||
if (!isActive()) return; // not active
|
||||
const uint16_t cols = virtualWidth();
|
||||
const uint16_t rows = virtualHeight();
|
||||
const unsigned cols = virtualWidth();
|
||||
const unsigned rows = virtualHeight();
|
||||
if (x0 >= cols || x1 >= cols || y0 >= rows || y1 >= rows) return;
|
||||
const int16_t dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
|
||||
const int16_t dy = abs(y1-y0), sy = y0<y1 ? 1 : -1;
|
||||
int16_t err = (dx>dy ? dx : -dy)/2, e2;
|
||||
const int dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
|
||||
const int dy = abs(y1-y0), sy = y0<y1 ? 1 : -1;
|
||||
int err = (dx>dy ? dx : -dy)/2, e2;
|
||||
for (;;) {
|
||||
setPixelColorXY(x0,y0,c);
|
||||
if (x0==x1 && y0==y1) break;
|
||||
@@ -550,8 +556,8 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
|
||||
if (!isActive()) return; // not active
|
||||
if (chr < 32 || chr > 126) return; // only ASCII 32-126 supported
|
||||
chr -= 32; // align with font table entries
|
||||
const uint16_t cols = virtualWidth();
|
||||
const uint16_t rows = virtualHeight();
|
||||
const int cols = virtualWidth();
|
||||
const int rows = virtualHeight();
|
||||
const int font = w*h;
|
||||
|
||||
CRGB col = CRGB(color);
|
||||
@@ -590,7 +596,7 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
|
||||
void Segment::wu_pixel(uint32_t x, uint32_t y, CRGB c) { //awesome wu_pixel procedure by reddit u/sutaburosu
|
||||
if (!isActive()) return; // not active
|
||||
// extract the fractional parts and derive their inverses
|
||||
uint8_t xx = x & 0xff, yy = y & 0xff, ix = 255 - xx, iy = 255 - yy;
|
||||
unsigned xx = x & 0xff, yy = y & 0xff, ix = 255 - xx, iy = 255 - yy;
|
||||
// calculate the intensities for each affected pixel
|
||||
uint8_t wu[4] = {WU_WEIGHT(ix, iy), WU_WEIGHT(xx, iy),
|
||||
WU_WEIGHT(ix, yy), WU_WEIGHT(xx, yy)};
|
||||
|
||||
Reference in New Issue
Block a user