updated setPixelColor() and getPixelColor() functions
uint16_t to unsigned to make it consisten throughout the hand-down. colorFromPaletteWLED now returns uint32_t which saves the conversion to CRGB and back to uint32_t (in most uses at least). also added (preliminary) CRGBW struct. I tried to use it in place of uint32_t colors but it adds a lot of overhead when passing the struct so reverted to uint32_t in most places. updated a few FX to use the CRGBW struct and also cleaned some code to improve flash useage.
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@@ -96,7 +96,7 @@ uint32_t color_fade(uint32_t c1, uint8_t amount, bool video)
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}
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// 1:1 replacement of fastled function optimized for ESP, slightly faster, more accurate and uses less flash (~ -200bytes)
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CRGB ColorFromPaletteWLED(const CRGBPalette16& pal, unsigned index, uint8_t brightness, TBlendType blendType)
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uint32_t ColorFromPaletteWLED(const CRGBPalette16& pal, unsigned index, uint8_t brightness, TBlendType blendType)
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{
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if (blendType == LINEARBLEND_NOWRAP) {
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index = (index*240) >> 8; // Blend range is affected by lo4 blend of values, remap to avoid wrapping
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@@ -121,7 +121,7 @@ CRGB ColorFromPaletteWLED(const CRGBPalette16& pal, unsigned index, uint8_t brig
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green1 = (green1 * scale) >> 8;
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blue1 = (blue1 * scale) >> 8;
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}
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return CRGB((uint8_t)red1, (uint8_t)green1, (uint8_t)blue1);
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return RGBW32(red1,green1,blue1,0);
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}
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void setRandomColor(byte* rgb)
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