Added integer based sin()/cos() functions, changed all trig functions to wled_math
- `sin16_t() / cos16_t()` are faster and more accurate than fastled versions - `sin_approx() / cos_approx()` are float wrappers for `sin16_t() / cos16_t()` and are accurate enough to replace `sinf()/cosf()` - `atan2()` is used only in octopus to calculate center offset, new approximated version saves flash - `tan(), atan(), asin(), acos(), floor(), fmod()` are used only for sunrise/sunset calculation, using wled_math version saves flash - `beatsinx()` replacements are to make use of new `sin16_t()/sin8_t()` functions to reduce flash size - Extensively tested surnise/sunset calculation: deviation is 1min. max - Tested some of the relevant FX and found no visual difference: Julia, 2D Drift, Drift Rose, Ghost rider, Rotozoomer, Palette, Arc 1D expansion - total flash savings: 7.4k
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@@ -102,9 +102,9 @@ private:
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void secondsEffectSineFade(int16_t secondLed, Toki::Time const& time) {
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uint32_t ms = time.ms % 1000;
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uint8_t b0 = (cos8(ms * 64 / 1000) - 128) * 2;
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uint8_t b0 = (cos8_t(ms * 64 / 1000) - 128) * 2;
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setPixelColor(secondLed, gamma32(scale32(secondColor, b0)));
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uint8_t b1 = (sin8(ms * 64 / 1000) - 128) * 2;
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uint8_t b1 = (sin8_t(ms * 64 / 1000) - 128) * 2;
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setPixelColor(inc(secondLed, 1, secondsSegment), gamma32(scale32(secondColor, b1)));
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}
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