Effect ID's back to 0.13 numbering (#2856)

* Effect ID's back to 0.13 numbering

Needed for sync between versions and allow 0.13 presets to work in 0.14

* Effect ID's back to 0.13 numbering (part2)
This commit is contained in:
Ewoud
2022-11-14 02:29:59 +01:00
committed by GitHub
parent b141ec7ea7
commit 740316ae2b
2 changed files with 143 additions and 118 deletions

View File

@@ -172,14 +172,12 @@
#define FX_MODE_FIRE_FLICKER 45
#define FX_MODE_GRADIENT 46
#define FX_MODE_LOADING 47
//#define FX_MODE_POLICE 48 // candidate for removal (after below three)
#define FX_MODE_WAVESINS 48 // was Police prior to 0.14 (use Two Dots with Red/Blue)
// #define FX_MODE_POLICE 48 // removed in 0.14!
#define FX_MODE_FAIRY 49 //was Police All prior to 0.13.0-b6 (use "Two Dots" with Red/Blue and full intensity)
#define FX_MODE_TWO_DOTS 50
#define FX_MODE_FAIRYTWINKLE 51 //was Two Areas prior to 0.13.0-b6 (use "Two Dots" with full intensity)
#define FX_MODE_RUNNING_DUAL 52
//#define FX_MODE_HALLOWEEN 53 // candidate for removal
#define FX_MODE_PERLINMOVE 53 // was Halloween prior to 0.14 (use Cahse 2 with Purple/Orange)
// #define FX_MODE_HALLOWEEN 53 // removed in 0.14!
#define FX_MODE_TRICOLOR_CHASE 54
#define FX_MODE_TRICOLOR_WIPE 55
#define FX_MODE_TRICOLOR_FADE 56
@@ -240,74 +238,81 @@
#define FX_MODE_CHUNCHUN 111
#define FX_MODE_DANCING_SHADOWS 112
#define FX_MODE_WASHING_MACHINE 113
//#define FX_MODE_CANDY_CANE 114 // candidate for removal
#define FX_MODE_FLOWSTRIPE 114 // was Cany Cane prior to 0.14 (use Cahse 2 with Red/White)
// #define FX_MODE_CANDY_CANE 114 // removed in 0.14!
#define FX_MODE_BLENDS 115
#define FX_MODE_TV_SIMULATOR 116
#define FX_MODE_DYNAMIC_SMOOTH 117
#ifndef WLED_DISABLE_2D
// new 2D effects
#define FX_MODE_2DSPACESHIPS 118
#define FX_MODE_2DCRAZYBEES 119
#define FX_MODE_2DGHOSTRIDER 120
#define FX_MODE_2DBLOBS 121
#define FX_MODE_2DSCROLLTEXT 122
#define FX_MODE_2DDRIFTROSE 123
// WLED-SR effects (non SR compatible IDs)
#define FX_MODE_2DBLACKHOLE 124 // non audio
#define FX_MODE_2DDNASPIRAL 125 // non audio
#define FX_MODE_2DHIPHOTIC 126 // non audio
#define FX_MODE_2DPLASMABALL 127 // non audio
#define FX_MODE_2DSINDOTS 128 // non audio
#define FX_MODE_2DFRIZZLES 129 // non audio
#define FX_MODE_2DLISSAJOUS 130 // non audio
#define FX_MODE_2DPOLARLIGHTS 131 // non audio
#define FX_MODE_2DTARTAN 132 // non audio
#define FX_MODE_2DGAMEOFLIFE 133 // non audio
#define FX_MODE_2DJULIA 134 // non audio
#define FX_MODE_2DCOLOREDBURSTS 135 // non audio
#define FX_MODE_2DSUNRADIATION 136 // non audio
#define FX_MODE_2DNOISE 137 // non audio
#define FX_MODE_2DFIRENOISE 138 // non audio
#define FX_MODE_2DSQUAREDSWIRL 139 // non audio
#define FX_MODE_2DDNA 140 // non audio
#define FX_MODE_2DMATRIX 141 // non audio
#define FX_MODE_2DMETABALLS 142 // non audio
#define FX_MODE_2DPULSER 143 // non audio
#define FX_MODE_2DDRIFT 144 // non audio
#define FX_MODE_2DWAVERLY 145 // audio enhanced
#define FX_MODE_2DSWIRL 146 // audio enhanced
#define FX_MODE_2DAKEMI 147 // audio enhanced
#define FX_MODE_2DGEQ 148 // audio enhanced
#define FX_MODE_2DFUNKYPLANK 149 // audio enhanced
#endif //WLED_DISABLE_2D
#define FX_MODE_PIXELWAVE 150 // audio enhanced
#define FX_MODE_JUGGLES 151 // audio enhanced
#define FX_MODE_MATRIPIX 152 // audio enhanced
#define FX_MODE_GRAVIMETER 153 // audio enhanced
#define FX_MODE_PLASMOID 154 // audio enhanced
#define FX_MODE_PUDDLES 155 // audio enhanced
#define FX_MODE_MIDNOISE 156 // audio enhanced
#define FX_MODE_NOISEMETER 157 // audio enhanced
#define FX_MODE_NOISEFIRE 158 // audio enhanced
#define FX_MODE_PUDDLEPEAK 159 // audio enhanced
#define FX_MODE_RIPPLEPEAK 160 // audio enhanced
#define FX_MODE_GRAVCENTER 161 // audio enhanced
#define FX_MODE_GRAVCENTRIC 162 // audio enhanced
#define FX_MODE_PIXELS 163 // audio enhanced
#define FX_MODE_FREQWAVE 164 // audio enhanced
#define FX_MODE_FREQMATRIX 165 // audio enhanced
#define FX_MODE_WATERFALL 166 // audio enhanced
#define FX_MODE_FREQPIXELS 167 // audio enhanced
#define FX_MODE_BINMAP 168 // audio enhanced
#define FX_MODE_NOISEMOVE 169 // audio enhanced
#define FX_MODE_FREQMAP 170 // audio enhanced
#define FX_MODE_GRAVFREQ 171 // audio enhanced
#define FX_MODE_DJLIGHT 172 // audio enhanced
#define FX_MODE_BLURZ 173 // audio enhanced
#define FX_MODE_ROCKTAVES 174 // audio enhanced
#define MODE_COUNT 175
// new 0.14 2D effects
#define FX_MODE_2DSPACESHIPS 118 //gap fill
#define FX_MODE_2DCRAZYBEES 119 //gap fill
#define FX_MODE_2DGHOSTRIDER 120 //gap fill
#define FX_MODE_2DBLOBS 121 //gap fill
#define FX_MODE_2DSCROLLTEXT 122 //gap fill
#define FX_MODE_2DDRIFTROSE 123 //gap fill
// WLED-SR effects (SR compatible IDs !!!)
#define FX_MODE_PIXELS 128
#define FX_MODE_PIXELWAVE 129
#define FX_MODE_JUGGLES 130
#define FX_MODE_MATRIPIX 131
#define FX_MODE_GRAVIMETER 132
#define FX_MODE_PLASMOID 133
#define FX_MODE_PUDDLES 134
#define FX_MODE_MIDNOISE 135
#define FX_MODE_NOISEMETER 136
#define FX_MODE_FREQWAVE 137
#define FX_MODE_FREQMATRIX 138
#define FX_MODE_2DGEQ 139
#define FX_MODE_WATERFALL 140
#define FX_MODE_FREQPIXELS 141
#define FX_MODE_BINMAP 142
#define FX_MODE_NOISEFIRE 143
#define FX_MODE_PUDDLEPEAK 144
#define FX_MODE_NOISEMOVE 145
#define FX_MODE_2DNOISE 146
#define FX_MODE_PERLINMOVE 147
#define FX_MODE_RIPPLEPEAK 148
#define FX_MODE_2DFIRENOISE 149
#define FX_MODE_2DSQUAREDSWIRL 150
#define FX_MODE_2DFIRE2012 151
#define FX_MODE_2DDNA 152
#define FX_MODE_2DMATRIX 153
#define FX_MODE_2DMETABALLS 154
#define FX_MODE_FREQMAP 155
#define FX_MODE_GRAVCENTER 156
#define FX_MODE_GRAVCENTRIC 157
#define FX_MODE_GRAVFREQ 158
#define FX_MODE_DJLIGHT 159
#define FX_MODE_2DFUNKYPLANK 160
#define FX_MODE_2DCENTERBARS 161
#define FX_MODE_2DPULSER 162
#define FX_MODE_BLURZ 163
#define FX_MODE_2DDRIFT 164
#define FX_MODE_2DWAVERLY 165
#define FX_MODE_2DSUNRADIATION 166
#define FX_MODE_2DCOLOREDBURSTS 167
#define FX_MODE_2DJULIA 168
// #define FX_MODE_2DPOOLNOISE 169 //have been removed in WLED SR in the past because of low mem but should be added back
// #define FX_MODE_2DTWISTER 170 //have been removed in WLED SR in the past because of low mem but should be added back
// #define FX_MODE_2DCAELEMENTATY 171 //have been removed in WLED SR in the past because of low mem but should be added back
#define FX_MODE_2DGAMEOFLIFE 172
#define FX_MODE_2DTARTAN 173
#define FX_MODE_2DPOLARLIGHTS 174
#define FX_MODE_2DSWIRL 175
#define FX_MODE_2DLISSAJOUS 176
#define FX_MODE_2DFRIZZLES 177
#define FX_MODE_2DPLASMABALL 178
#define FX_MODE_FLOWSTRIPE 179
#define FX_MODE_2DHIPHOTIC 180
#define FX_MODE_2DSINDOTS 181
#define FX_MODE_2DDNASPIRAL 182
#define FX_MODE_2DBLACKHOLE 183
#define FX_MODE_WAVESINS 184
#define FX_MODE_ROCKTAVES 185
#define FX_MODE_2DAKEMI 186
#define MODE_COUNT 187
typedef enum mapping1D2D {
M12_Pixels = 0,