Antialiased line & circle
This commit is contained in:
27
wled00/FX.h
27
wled00/FX.h
@@ -106,6 +106,10 @@
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#define PURPLE (uint32_t)0x400080
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#define ORANGE (uint32_t)0xFF3000
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#define PINK (uint32_t)0xFF1493
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#define GREY (uint32_t)0x808080
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#define GRAY GREY
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#define DARKGREY (uint32_t)0x333333
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#define DARKGRAY DARKGREY
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#define ULTRAWHITE (uint32_t)0xFFFFFFFF
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#define DARKSLATEGRAY (uint32_t)0x2F4F4F
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#define DARKSLATEGREY DARKSLATEGRAY
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@@ -605,6 +609,7 @@ typedef struct Segment {
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inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColorXY(int(x), int(y), c); }
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inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColorXY(x, y, RGBW32(r,g,b,w)); }
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inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColorXY(x, y, RGBW32(c.r,c.g,c.b,0)); }
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inline void setPixelColorXY(unsigned x, unsigned y, CRGB c) { setPixelColorXY(int(x), int(y), RGBW32(c.r,c.g,c.b,0)); }
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#ifdef WLED_USE_AA_PIXELS
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void setPixelColorXY(float x, float y, uint32_t c, bool aa = true);
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inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColorXY(x, y, RGBW32(r,g,b,w), aa); }
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@@ -624,24 +629,25 @@ typedef struct Segment {
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void moveX(int8_t delta, bool wrap = false);
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void moveY(int8_t delta, bool wrap = false);
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void move(uint8_t dir, uint8_t delta, bool wrap = false);
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void draw_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
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void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c);
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void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c);
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inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
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void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, uint32_t c, bool soft = false);
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inline void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c, bool soft = false) { drawCircle(cx, cy, radius, RGBW32(c.r,c.g,c.b,0), soft); }
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void fillCircle(uint16_t cx, uint16_t cy, uint8_t radius, uint32_t c, bool soft = false);
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inline void fillCircle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c, bool soft = false) { fillCircle(cx, cy, radius, RGBW32(c.r,c.g,c.b,0), soft); }
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void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c, bool soft = false);
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inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c, bool soft = false) { drawLine(x0, y0, x1, y1, RGBW32(c.r,c.g,c.b,0), soft); } // automatic inline
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void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2 = 0, int8_t rotate = 0);
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0)); } // automatic inline
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) { drawCharacter(chr, x, y, w, h, RGBW32(c.r,c.g,c.b,0), RGBW32(c2.r,c2.g,c2.b,0), rotate); } // automatic inline
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void wu_pixel(uint32_t x, uint32_t y, CRGB c);
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void blur1d(fract8 blur_amount); // blur all rows in 1 dimension
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inline void blur2d(fract8 blur_amount) { blur(blur_amount); }
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inline void fill_solid(CRGB c) { fill(RGBW32(c.r,c.g,c.b,0)); }
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void nscale8(uint8_t scale);
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#else
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inline uint16_t XY(uint16_t x, uint16_t y) { return x; }
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inline void setPixelColorXY(int x, int y, uint32_t c) { setPixelColor(x, c); }
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inline void setPixelColorXY(unsigned x, unsigned y, uint32_t c) { setPixelColor(int(x), c); }
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inline void setPixelColorXY(int x, int y, byte r, byte g, byte b, byte w = 0) { setPixelColor(x, RGBW32(r,g,b,w)); }
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inline void setPixelColorXY(int x, int y, CRGB c) { setPixelColor(x, RGBW32(c.r,c.g,c.b,0)); }
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inline void setPixelColorXY(unsigned x, unsigned y, CRGB c) { setPixelColor(int(x), RGBW32(c.r,c.g,c.b,0)); }
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#ifdef WLED_USE_AA_PIXELS
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inline void setPixelColorXY(float x, float y, uint32_t c, bool aa = true) { setPixelColor(x, c, aa); }
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inline void setPixelColorXY(float x, float y, byte r, byte g, byte b, byte w = 0, bool aa = true) { setPixelColor(x, RGBW32(r,g,b,w), aa); }
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@@ -660,9 +666,12 @@ typedef struct Segment {
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inline void moveX(int8_t delta, bool wrap = false) {}
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inline void moveY(int8_t delta, bool wrap = false) {}
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inline void move(uint8_t dir, uint8_t delta, bool wrap = false) {}
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inline void fill_circle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c) {}
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inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c) {}
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inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c) {}
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inline void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, uint32_t c, bool soft = false) {}
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inline void drawCircle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c, bool soft = false) {}
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inline void fillCircle(uint16_t cx, uint16_t cy, uint8_t radius, uint32_t c, bool soft = false) {}
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inline void fillCircle(uint16_t cx, uint16_t cy, uint8_t radius, CRGB c, bool soft = false) {}
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inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint32_t c, bool soft = false) {}
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inline void drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, CRGB c, bool soft = false) {}
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t = 0, int8_t = 0) {}
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB color) {}
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inline void drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, CRGB c, CRGB c2, int8_t rotate = 0) {}
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