Scrolling text enhancement.

- breaking change
- remove leading 0 checkmark
- add reverse scroll checkmark
- add vertical scroll if text fits into segment (intensity ==0 or ==255)
- rotated characters
- leading 0 check added to short texts (i.e. #DDMM0)
Fixes #3322
This commit is contained in:
Blaz Kristan
2023-08-16 21:02:00 +02:00
parent ac83b67632
commit 4911a74cac
3 changed files with 72 additions and 44 deletions

View File

@@ -569,7 +569,7 @@ void Segment::drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint3
// draws a raster font character on canvas
// only supports: 4x6=24, 5x8=40, 5x12=60, 6x8=48 and 7x9=63 fonts ATM
void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2) {
void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, uint8_t rotate) {
if (!isActive()) return; // not active
if (chr < 32 || chr > 126) return; // only ASCII 32-126 supported
chr -= 32; // align with font table entries
@@ -582,9 +582,6 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
//if (w<5 || w>6 || h!=8) return;
for (int i = 0; i<h; i++) { // character height
int16_t y0 = y + i;
if (y0 < 0) continue; // drawing off-screen
if (y0 >= rows) break; // drawing off-screen
uint8_t bits = 0;
switch (font) {
case 24: bits = pgm_read_byte_near(&console_font_4x6[(chr * h) + i]); break; // 5x8 font
@@ -596,8 +593,15 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
}
col = ColorFromPalette(grad, (i+1)*255/h, 255, NOBLEND);
for (int j = 0; j<w; j++) { // character width
int16_t x0 = x + (w-1) - j;
if ((x0 >= 0 || x0 < cols) && ((bits>>(j+(8-w))) & 0x01)) { // bit set & drawing on-screen
int x0, y0;
switch (rotate) {
case 3: x0 = x + (h-1) - i; y0 = y + (w-1) - j; break;
case 2: x0 = x + j; y0 = y + (h-1) - i; break;
case 1: x0 = x + i; y0 = y + j; break;
default: x0 = x + (w-1) - j; y0 = y + i; break;
}
if (x0 < 0 || x0 >= cols || y0 < 0 || y0 >= rows) continue; // drawing off-screen
if (((bits>>(j+(8-w))) & 0x01)) { // bit set
setPixelColorXY(x0, y0, col);
}
}