blur speedup

it seems that SEGMENT.blur() is the main bottleneck for many 2D effects.

This change optimizes performance of the function:
* avoid to re-write unchanged pixels
* early exit when blur_amount == 0 (=nothing to do)
* use _fast_ types where possible

I've seen up to 20% speedup with this change.
This commit is contained in:
Frank
2023-07-06 19:51:37 +02:00
parent fbbf2d5eb3
commit 42b247756a
2 changed files with 32 additions and 22 deletions

View File

@@ -887,6 +887,7 @@ void Segment::fade_out(uint8_t rate) {
// fades all pixels to black using nscale8()
void Segment::fadeToBlackBy(uint8_t fadeBy) {
if (fadeBy == 0) return; // optimization - no scaling to apply
const uint16_t cols = is2D() ? virtualWidth() : virtualLength();
const uint16_t rows = virtualHeight(); // will be 1 for 1D
@@ -901,23 +902,26 @@ void Segment::fadeToBlackBy(uint8_t fadeBy) {
*/
void Segment::blur(uint8_t blur_amount)
{
if (blur_amount == 0) return; // optimization: 0 means "don't blur"
#ifndef WLED_DISABLE_2D
if (is2D()) {
// compatibility with 2D
const uint16_t cols = virtualWidth();
const uint16_t rows = virtualHeight();
for (uint16_t i = 0; i < rows; i++) blurRow(i, blur_amount); // blur all rows
for (uint16_t k = 0; k < cols; k++) blurCol(k, blur_amount); // blur all columns
const uint_fast16_t cols = virtualWidth();
const uint_fast16_t rows = virtualHeight();
for (uint_fast16_t i = 0; i < rows; i++) blurRow(i, blur_amount); // blur all rows
for (uint_fast16_t k = 0; k < cols; k++) blurCol(k, blur_amount); // blur all columns
return;
}
#endif
uint8_t keep = 255 - blur_amount;
uint8_t seep = blur_amount >> 1;
CRGB carryover = CRGB::Black;
for(uint16_t i = 0; i < virtualLength(); i++)
uint_fast16_t vlength = virtualLength();
for(uint_fast16_t i = 0; i < vlength; i++)
{
CRGB cur = CRGB(getPixelColor(i));
CRGB part = cur;
uint32_t before = uint32_t(cur); // remember color before blur
part.nscale8(seep);
cur.nscale8(keep);
cur += carryover;
@@ -926,9 +930,10 @@ void Segment::blur(uint8_t blur_amount)
uint8_t r = R(c);
uint8_t g = G(c);
uint8_t b = B(c);
setPixelColor(i-1, qadd8(r, part.red), qadd8(g, part.green), qadd8(b, part.blue));
setPixelColor((uint16_t)(i-1), qadd8(r, part.red), qadd8(g, part.green), qadd8(b, part.blue));
}
setPixelColor(i,cur.red, cur.green, cur.blue);
if (before != uint32_t(cur)) // optimization: only set pixel if color has changed
setPixelColor((uint16_t)i,cur.red, cur.green, cur.blue);
carryover = part;
}
}