Merge branch 'main' into seg-groups

This commit is contained in:
Blaz Kristan
2023-05-05 23:01:17 +02:00
30 changed files with 4506 additions and 2979 deletions

View File

@@ -228,6 +228,7 @@ CRGBPalette16 &Segment::loadPalette(CRGBPalette16 &targetPalette, uint8_t pal) {
case FX_MODE_GLITTER : pal = 11; break; // rainbow colors
case FX_MODE_SUNRISE : pal = 35; break; // heat palette
case FX_MODE_RAILWAY : pal = 3; break; // prim + sec
case FX_MODE_2DSOAP : pal = 11; break; // rainbow colors
}
switch (pal) {
case 0: //default palette. Exceptions for specific effects above
@@ -820,8 +821,22 @@ void Segment::blendPixelColor(int n, uint32_t color, uint8_t blend) {
}
// Adds the specified color with the existing pixel color perserving color balance.
void Segment::addPixelColor(int n, uint32_t color) {
setPixelColor(n, color_add(getPixelColor(n), color));
void Segment::addPixelColor(int n, uint32_t color, bool fast) {
uint32_t col = getPixelColor(n);
uint8_t r = R(col);
uint8_t g = G(col);
uint8_t b = B(col);
uint8_t w = W(col);
if (fast) {
r = qadd8(r, R(color));
g = qadd8(g, G(color));
b = qadd8(b, B(color));
w = qadd8(w, W(color));
col = RGBW32(r,g,b,w);
} else {
col = color_add(col, color);
}
setPixelColor(n, col);
}
void Segment::fadePixelColor(uint16_t n, uint8_t fade) {