Remove oappend
Remove the large stack buffer as we're just going to copy it in to a heap buffer anyways. Later we can refine the length estimation or use a rope-style dynamic data structure like DynamicBufferList.
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@@ -8,7 +8,7 @@ void UsermodManager::setup() { for (unsigned i = 0; i < numMods; i++
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void UsermodManager::connected() { for (unsigned i = 0; i < numMods; i++) ums[i]->connected(); }
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void UsermodManager::loop() { for (unsigned i = 0; i < numMods; i++) ums[i]->loop(); }
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void UsermodManager::handleOverlayDraw() { for (unsigned i = 0; i < numMods; i++) ums[i]->handleOverlayDraw(); }
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void UsermodManager::appendConfigData() { for (unsigned i = 0; i < numMods; i++) ums[i]->appendConfigData(); }
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void UsermodManager::appendConfigData(Print& dest) { for (unsigned i = 0; i < numMods; i++) ums[i]->appendConfigData(dest); }
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bool UsermodManager::handleButton(uint8_t b) {
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bool overrideIO = false;
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for (unsigned i = 0; i < numMods; i++) {
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