2D Drift: minor optimization
moving "t/20" out of the main loop gives some speedup.
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		| @@ -4759,11 +4759,12 @@ uint16_t mode_2DDrift() {              // By: Stepko   https://editor.soulmateli | ||||
|  | ||||
|   const uint16_t maxDim = MAX(cols, rows)/2; | ||||
|   unsigned long t = millis() / (32 - (SEGMENT.speed>>3)); | ||||
|   unsigned long t_20 = t/20; // softhack007: pre-calculating this gives about 10% speedup | ||||
|   for (float i = 1; i < maxDim; i += 0.25) { | ||||
|     float angle = radians(t * (maxDim - i)); | ||||
|     uint16_t myX = (cols>>1) + (uint16_t)(sin_t(angle) * i) + (cols%2); | ||||
|     uint16_t myY = (rows>>1) + (uint16_t)(cos_t(angle) * i) + (rows%2); | ||||
|     SEGMENT.setPixelColorXY(myX, myY, ColorFromPalette(SEGPALETTE, (i * 20) + (t / 20), 255, LINEARBLEND)); | ||||
|     SEGMENT.setPixelColorXY(myX, myY, ColorFromPalette(SEGPALETTE, (i * 20) + t_20, 255, LINEARBLEND)); | ||||
|   } | ||||
|   SEGMENT.blur(SEGMENT.intensity>>3); | ||||
|  | ||||
|   | ||||
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