FX improvements and cleanup (#4145)
Improvements & merges of FX
- Scrolling Text: Gradient Palette support added
- Waving Cell: Improved with higher temporal resolution (smoother at lower speeds) and added additional mode setting and optional blurring
- Julia: added blur option
- Squared Swirl: added fade option
- Added smearing option to:
- DNA
- DNA Spiral
- Drift
- Drift Rose
- Crazy Bees
- Ripple
- Colored Bursts
- Frizzles
- Lissajous
- Sindots
- Spaceships
- Added palette support to:
- Crazy Bees
- Polar Lights
- Drift Rose
- Changed default palette handling (no more special treatment for some FX)
- Merged puddles and puddlepeak
- Merged Gravcenter, Gravcentric, Gravfreq and Gravimeter (saves 1.2k of flash)
- Merged meteor and meteor smooth
- Renamed police_base into mode_two_dots as that was just an alias
- Added 'Traffic Light' palette (originally defined in Polar Lights FX)
- Firenoise: removed local palette, use fire palette -> slight change in looks (+bugfix)
- Some code cleanup (removed unused / commented stuff)
- Moved dev info for AR to the top so ist easier to find as a reference, also added link to KB there
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@@ -280,7 +280,7 @@ void Segment::blur2D(uint8_t blur_x, uint8_t blur_y, bool smear) {
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uint32_t last;
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if (blur_x) {
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const uint8_t keepx = smear ? 255 : 255 - blur_x;
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const uint8_t seepx = blur_x >> (1 + smear);
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const uint8_t seepx = blur_x >> 1;
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for (unsigned row = 0; row < rows; row++) { // blur rows (x direction)
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uint32_t carryover = BLACK;
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uint32_t curnew = BLACK;
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@@ -303,7 +303,7 @@ void Segment::blur2D(uint8_t blur_x, uint8_t blur_y, bool smear) {
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}
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if (blur_y) {
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const uint8_t keepy = smear ? 255 : 255 - blur_y;
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const uint8_t seepy = blur_y >> (1 + smear);
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const uint8_t seepy = blur_y >> 1;
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for (unsigned col = 0; col < cols; col++) {
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uint32_t carryover = BLACK;
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uint32_t curnew = BLACK;
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@@ -618,7 +618,7 @@ void Segment::drawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint3
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// draws a raster font character on canvas
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// only supports: 4x6=24, 5x8=40, 5x12=60, 6x8=48 and 7x9=63 fonts ATM
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void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, int8_t rotate) {
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void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w, uint8_t h, uint32_t color, uint32_t col2, int8_t rotate, bool usePalGrad) {
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if (!isActive()) return; // not active
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if (chr < 32 || chr > 126) return; // only ASCII 32-126 supported
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chr -= 32; // align with font table entries
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@@ -626,6 +626,7 @@ void Segment::drawCharacter(unsigned char chr, int16_t x, int16_t y, uint8_t w,
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CRGB col = CRGB(color);
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CRGBPalette16 grad = CRGBPalette16(col, col2 ? CRGB(col2) : col);
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if(usePalGrad) grad = SEGPALETTE; // selected palette as gradient
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//if (w<5 || w>6 || h!=8) return;
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for (int i = 0; i<h; i++) { // character height
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