Updates to particle system (#4630)
* added Sonic Boom AR FX, some tweaks to Sonic Stream * added white color option to Sonic Stream * improvements to collisions (speed look-ahead) * code prettified * added "playful" mode to PS Chase plus some minor speed optimizations * Adding new FX: PS Springy with many config options
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@@ -351,7 +351,9 @@ extern byte realtimeMode; // used in getMappedPixelIndex()
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#define FX_MODE_PS1DGEQ 212
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#define FX_MODE_PSFIRE1D 213
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#define FX_MODE_PS1DSONICSTREAM 214
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#define MODE_COUNT 215
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#define FX_MODE_PS1DSONICBOOM 215
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#define FX_MODE_PS1DSPRINGY 216
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#define MODE_COUNT 217
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#define BLEND_STYLE_FADE 0x00 // universal
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