Motors moving
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190
src/Helper_Functions.cpp
Normal file
190
src/Helper_Functions.cpp
Normal file
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#include "EggDuino.h"
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void initHardware()
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{
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if (!initConfigStore())
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{
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penUpPos = 5;
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penDownPos = 20;
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}
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penState = penUpPos;
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g_stepEngine.init();
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g_pStepperRotate = g_stepEngine.stepperConnectToPin(step1);
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if (g_pStepperRotate)
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{
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// rotMotor.setMaxSpeed(2000.0);
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// rotMotor.setAcceleration(10000.0);
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g_pStepperRotate->setDirectionPin(dir1);
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g_pStepperRotate->setEnablePin(enableRotMotor);
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g_pStepperRotate->setAcceleration(10000);
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g_pStepperRotate->setAutoEnable(false);
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}
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// Stepper pen init
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g_pStepperPen = g_stepEngine.stepperConnectToPin(step2);
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if (g_pStepperPen)
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{
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// penMotor.setMaxSpeed(2000.0);
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// penMotor.setAcceleration(10000.0);
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g_pStepperPen->setDirectionPin(dir2);
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g_pStepperPen->setEnablePin(enablePenMotor);
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g_pStepperPen->setAcceleration(10000);
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g_pStepperPen->setAutoEnable(false);
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}
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motorsOff();
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penServo.attach(servoPin);
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penServo.write(penState);
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}
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void storePenUpPosInEE()
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{
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saveConfigToFile();
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}
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void storePenDownPosInEE()
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{
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saveConfigToFile();
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}
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void sendAck()
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{
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Serial.print("OK\r\n");
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}
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void sendError()
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{
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Serial.print("unknown CMD\r\n");
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}
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void motorsOff()
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{
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// digitalWrite(enableRotMotor, HIGH);
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// digitalWrite(enablePenMotor, HIGH);
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g_pStepperPen->disableOutputs();
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g_pStepperRotate->disableOutputs();
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motorsEnabled = 0;
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}
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void motorsOn()
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{
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// digitalWrite(enableRotMotor, LOW) ;
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// digitalWrite(enablePenMotor, LOW) ;
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g_pStepperPen->enableOutputs();
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g_pStepperRotate->enableOutputs();
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motorsEnabled = 1;
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}
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void toggleMotors()
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{
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if (motorsEnabled)
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{
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motorsOff();
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}
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else
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{
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motorsOn();
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}
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}
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bool parseSMArgs(uint16_t *duration, int *penStepsEBB, int *rotStepsEBB)
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{
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char *arg1;
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char *arg2;
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char *arg3;
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arg1 = SCmd.next();
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if (arg1 != NULL)
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{
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*duration = atoi(arg1);
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arg2 = SCmd.next();
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}
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if (arg2 != NULL)
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{
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*penStepsEBB = atoi(arg2);
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arg3 = SCmd.next();
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}
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if (arg3 != NULL)
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{
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*rotStepsEBB = atoi(arg3);
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return true;
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}
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return false;
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}
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void prepareMove(uint16_t duration, int penStepsEBB, int rotStepsEBB)
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{
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if (!motorsEnabled)
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{
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motorsOn();
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}
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if ((1 == rotStepCorrection) && (1 == penStepCorrection))
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{ // if coordinatessystems are identical
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// set Coordinates and Speed
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// rotMotor.move(rotStepsEBB);
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// rotMotor.setSpeed(abs((float)rotStepsEBB * (float)1000 / (float)duration));
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g_pStepperRotate->move(rotStepsEBB);
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g_pStepperRotate->setSpeedInTicks(abs((float)rotStepsEBB * (float)1000 / (float)duration));
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// penMotor.move(penStepsEBB);
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// penMotor.setSpeed(abs((float)penStepsEBB * (float)1000 / (float)duration));
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g_pStepperPen->move(penStepsEBB);
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g_pStepperRotate->setSpeedInTicks(abs((float)penStepsEBB * (float)1000 / (float)duration));
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}
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else
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{
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// incoming EBB-Steps will be multiplied by 16, then Integer-maths is done, result will be divided by 16
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// This make thinks here really complicated, but floating point-math kills performance and memory, believe me... I tried...
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long rotSteps = ((long)rotStepsEBB * 16 / rotStepCorrection) + (long)rotStepError; // correct incoming EBB-Steps to our microstep-Setting and multiply by 16 to avoid floatingpoint...
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long penSteps = ((long)penStepsEBB * 16 / penStepCorrection) + (long)penStepError;
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int rotStepsToGo = (int)(rotSteps / 16); // Calc Steps to go, which are possible on our machine
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int penStepsToGo = (int)(penSteps / 16);
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rotStepError = (long)rotSteps - ((long)rotStepsToGo * (long)16); // calc Position-Error, if there is one
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penStepError = (long)penSteps - ((long)penStepsToGo * (long)16);
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long temp_rotSpeed = ((long)rotStepsToGo * (long)1000 / (long)duration); // calc Speed in Integer Math
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long temp_penSpeed = ((long)penStepsToGo * (long)1000 / (long)duration);
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float rotSpeed = (float)abs(temp_rotSpeed); // type cast
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float penSpeed = (float)abs(temp_penSpeed);
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// set Coordinates and Speed
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// rotMotor.move(rotStepsToGo); // finally, let us set the target position...
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// rotMotor.setSpeed(rotSpeed); // and the Speed!
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g_pStepperRotate->move(rotStepsToGo);
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g_pStepperRotate->setSpeedInTicks(rotSpeed);
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// penMotor.move(penStepsToGo);
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// penMotor.setSpeed(penSpeed);
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g_pStepperPen->move(penStepsToGo);
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g_pStepperRotate->setSpeedInTicks(penSpeed);
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}
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}
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void moveOneStep()
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{
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// if (penMotor.distanceToGo() || rotMotor.distanceToGo())
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// {
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// penMotor.runSpeedToPosition(); // Moving.... moving... moving....
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// rotMotor.runSpeedToPosition();
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// }
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}
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void moveToDestination()
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{
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// while (penMotor.distanceToGo() || rotMotor.distanceToGo())
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// {
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// penMotor.runSpeedToPosition(); // Moving.... moving... moving....
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// rotMotor.runSpeedToPosition();
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// }
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}
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void setprgButtonState()
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{
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prgButtonState = 1;
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}
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